Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
A crime lord considers Hamilton Pierce his protégé. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Voluntarily left Thief |
2 |
22 |
Became a Entertainer (Performer). |
2 |
26 |
Moved to a new world. |
2 |
26 |
Promoted to Entertainer (Performer) rank 1. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
29 |
Expose or are involved in a scandal of some sort. |
4 |
29 |
Failed to qualify for Thief (Rogue). |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
32 |
Hamilton Pierce do not know what happened to Hamilton Pierce. There is a gap in Hamilton Pierce's memory. |
5 |
32 |
Failed to qualify for Intelligence (Agent). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
Make an unexpected connection outside Hamilton Pierce's normal circles. Gain a Contact. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Hamilton Pierce's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
40 |
Switched to Drifter (Scavenger). |
7 |
43 |
Hamilton Pierce run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
43 |
Failed to qualify for Merchant Academy. |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
47 |
Hamilton Pierce run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
47 |
Failed to qualify for Merchant Academy. |
9 |
47 |
Continued as Drifter (Scavenger). |
9 |
49 |
Lost eye or limb. Owe 5,000 for medical bills. |
10 |
49 |
Failed to qualify for Merchant Academy. |
10 |
49 |
Returned to Drifter (Wanderer). |
10 |
53 |
Lost eye or limb. Owe 5,000 for medical bills. |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Retired. |
11 |
54 |
Victim of a crime. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
76 |
Moved to a new world. |
17 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |