Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
19 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
2 |
22 |
Continued as Believer (Holy Warrior). |
2 |
25 |
Harlan Frazier come into conflict with a splinter group Harlan Frazier's own religion which maintains Harlan Frazier's version is the wrong one. Gain 1 Rivals. |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
29 |
Betrayed by a friend. One of Harlan Frazier's Contacts or Allies betrays Harlan Frazier, ending Harlan Frazier's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
29 |
Became a Merchant (Broker). |
4 |
31 |
Imperial trade restrictions force Harlan Frazier out of business. |
5 |
31 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
32 |
A new romantic starts. Gain an Ally. |
5 |
35 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
35 |
Continued as Believer (Missionary/Humanitarian). |
6 |
37 |
Harlan Frazier refused an offer of inducements to betray Harlan Frazier's faith. Gain 2 enemies. |
6 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
7 |
39 |
Continued as Believer (Missionary/Humanitarian). |
7 |
40 |
Harlan Frazier come into conflict with a splinter group Harlan Frazier's own religion which maintains Harlan Frazier's version is the wrong one. Gain 3 Rivals. |
8 |
40 |
Became a Scout (Surveyor). |
8 |
42 |
Harlan Frazier's ship is damaged, and Harlan Frazier have to hitch-hike Harlan Frazier's way back across the stars to the nearest scout base. |
8 |
42 |
Gain 6 Contacts. Gain 3 Enemies. |
9 |
42 |
Switched to Drifter (Barbarian). |
9 |
43 |
Offered job by a patron. Now owe him a favor. |
10 |
46 |
Returned to Believer (Missionary/Humanitarian). |
10 |
48 |
Harlan Frazier secretly provide religious rites for a dying leader or noble, although they do not share Harlan Frazier's faith. Gain an Ally in the family and a Rival who disagrees with Harlan Frazier's choice. |
10 |
50 |
Forced to muster out. |
11 |
50 |
Switched to Drifter (Wanderer). |
11 |
54 |
Amnesia. |
12 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Continued as Drifter (Wanderer). |
12 |
55 |
Attacked by enemies and injured. |
12 |
55 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
12 |
55 |
Gain Enemy if Harlan Frazier don't already have one. |
13 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
58 |
Continued as Drifter (Wanderer). |
13 |
61 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
13 |
62 |
Forced to muster out. |
14 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
62 |
Retired. |
14 |
66 |
A new romantic starts. Gain an Ally. |
15 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
67 |
Good fortune. |
16 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |