Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
23 |
Hazel Atkins gain experience in a technical field as a computer operator or surveyor. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
29 |
Hazel Atkins is rewarded for Hazel Atkins's diligence or cunning. |
3 |
30 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
31 |
Hard times caused by a lack of interstellar trade costs Hazel Atkins Hazel Atkins's job. |
5 |
31 |
Failed to qualify for Pirate (Rogue). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Marine (Star Marine) with the new title Marine. |
5 |
35 |
Gained a contact. |
6 |
35 |
Continued as Marine (Star Marine). |
6 |
36 |
A mission goes wrong and Hazel Atkins is stranded behind enemy lines. Ejected from the service. |
7 |
36 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
36 |
Became a Drifter (Wanderer). |
8 |
40 |
Voluntarily left Wanderer |
8 |
40 |
Became a Merchant (Broker). |
8 |
41 |
Given advanced training in a specialist field |
8 |
44 |
Promoted to Merchant (Broker) rank 1. |
9 |
44 |
Continued as Merchant (Broker). |
9 |
48 |
Imperial trade restrictions force Hazel Atkins out of business. |
10 |
48 |
Failed to qualify for Merchant Academy. |
10 |
48 |
Switched to Drifter (Scavenger). |
10 |
52 |
Promoted to Drifter (Scavenger) rank 1. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Drifter (Scavenger). |
11 |
53 |
Betrayed by a friend. One of Hazel Atkins's Contacts or Allies betrays Hazel Atkins, ending Hazel Atkins's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
53 |
Retired. |
12 |
57 |
Good fortune. |
13 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
66 |
Amnesia. |
16 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
71 |
Moved to a new world. |
17 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |