Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
Moved to a new world. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Voluntarily left Enforcer |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
24 |
Special assignment or duty on board ship. |
2 |
26 |
Commissioned in Navy (Flight) with the new title Ensign. |
2 |
26 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Continued as Navy (Flight). |
3 |
30 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Navy (Flight) officer rank 3 with the new title Lieutenant. |
4 |
30 |
Continued as Navy (Flight). |
4 |
32 |
Injured. Fully recovered. |
5 |
32 |
Became a Scholar (Field Researcher). |
5 |
34 |
An expedition or voyage goes wrong, leaving Horace Remmington stranded in the wilderness. |
6 |
34 |
Failed to qualify for Corporate (Citizen). |
6 |
34 |
Became a Drifter (Wanderer). |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
40 |
Find Ancient Technology. |
7 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
42 |
Continued as Drifter (Wanderer). |
8 |
46 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
46 |
Failed to qualify for Broker (Merchant). |
9 |
46 |
Submitted to the draft. |
9 |
46 |
Became a Scout (Courier). |
9 |
47 |
Horace Remmington's scout ship is one of the first on the scene to rescue the survivors of a disaster but Horace Remmington fail to help. Gain an Enemy. |
9 |
47 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
50 |
Continued as Scout (Courier). |
10 |
52 |
Horace Remmington's ship is ambushed by enemy vessels. Horace Remmington successfully bargain with them. |
11 |
54 |
Continued as Scout (Courier). |
11 |
56 |
Birth or Death involving a family member or close friend. |
11 |
58 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Continued as Scout (Courier). |
12 |
60 |
Horace Remmington's scout ship is one of the first on the scene to rescue the survivors of a disaster but Horace Remmington fail to help. Gain an Enemy. |
12 |
60 |
Horace Remmington have no idea what happened to Horace Remmington – they found Horace Remmington's ship drifting on the fringes of friendly space. |
12 |
62 |
Promoted to Scout (Courier) rank 2. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
62 |
Voluntarily left Courier |
13 |
62 |
Retired. |
13 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
69 |
Gained a contact. |
15 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
72 |
Gained a contact. |
16 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |