Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
20 |
Expose or are involved in a scandal of some sort. |
2 |
20 |
Became a Scholar (Field Researcher). |
2 |
23 |
Severely injured. Owe 10,000 for medical bills. |
3 |
23 |
Became a Citizen (Colonist). |
3 |
24 |
Spent time maintaining and using heavy vehicles. |
3 |
27 |
Promoted to Citizen (Colonist) rank 1. |
4 |
27 |
Continued as Citizen (Colonist). |
4 |
31 |
Irl Shelton learn something Irl Shelton should not have – a corporate secret, a political scandal – which Irl Shelton can profit from illegally. |
4 |
31 |
Gain a criminal contact. |
4 |
31 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
31 |
Continued as Citizen (Colonist). |
5 |
34 |
Irl Shelton is rewarded for Irl Shelton's diligence or cunning. |
5 |
35 |
Promoted to Citizen (Colonist) rank 3. |
6 |
35 |
Continued as Citizen (Colonist). |
6 |
36 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
7 |
36 |
Failed to qualify for Intelligence (Agent). |
7 |
36 |
Submitted to the draft. |
7 |
36 |
Became a Scout (Explorer). |
7 |
37 |
Irl Shelton inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
37 |
Entered Merchant Academy with the Business curriculum. |
8 |
39 |
War breaks out, triggering a mandatory draft. |
8 |
39 |
Fled from the draft. |
8 |
39 |
Dropped out of the merchant academy. |
9 |
39 |
Became a Drifter (Scavenger). |
9 |
42 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
44 |
Irl Shelton is chosen to represent Irl Shelton's faith in a vid show or other highly public forum. |
11 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
46 |
Retired at age 46. |
11 |
46 |
Continued as Believer (Missionary/Humanitarian). |
11 |
48 |
Irl Shelton come into conflict with a splinter group Irl Shelton's own religion which maintains Irl Shelton's version is the wrong one. Gain 3 Rivals. |
12 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
48 |
Retired. |
12 |
51 |
Birth or Death involving a family member or close friend. |
13 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
54 |
Lightly injured, no permanent damage. Fully recovered. |
14 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
59 |
Moved to a new world. |
15 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
64 |
Birth or Death involving a family member or close friend. |
16 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
66 |
Birth or Death involving a family member or close friend. |
17 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
74 |
Moved to a new world. |
19 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |