Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Irving Campbell join a gambling circle on board. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
23 |
Irving Campbell foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
30 |
Irving Campbell foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Navy (Flight) with previous rank. |
4 |
32 |
Vessel participates in a notable military engagement. |
4 |
34 |
Promoted to Navy (Flight) rank 4 with the new title Petty Officer, 1st class. |
5 |
34 |
Voluntarily left Flight |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Given advanced training in a specialist field |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Embroiled in legal trouble. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
46 |
Make an unexpected connection outside Irving Campbell's normal circles. Gain a Contact. |
8 |
46 |
Voluntarily left Merchant Marine |
8 |
46 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
48 |
Irving Campbell come into conflict with a splinter group Irving Campbell's own religion which maintains Irving Campbell's version is the wrong one. Gain 1 Rivals. |
9 |
48 |
Became a Entertainer (Performer). |
9 |
49 |
Gain a patron in the arts. Gain an Ally |
9 |
52 |
Promoted to Entertainer (Performer) rank 1. |
10 |
52 |
Continued as Entertainer (Performer). |
10 |
55 |
Works is especially well received and popular, making Irving Campbell a minor celebrity |
10 |
56 |
Promoted to Entertainer (Performer) rank 2. |
11 |
56 |
Continued as Entertainer (Performer). |
11 |
60 |
Refused to criticise a questionable political leader on Irving Campbell's homeworld. |
11 |
60 |
Promoted to Entertainer (Performer) rank 3. |
12 |
60 |
Continued as Entertainer (Performer). |
12 |
64 |
Gain a patron in the arts. Gain an Ally |
13 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
64 |
Retired at age 64. |
13 |
64 |
Continued as Entertainer (Performer). |
13 |
67 |
Works is especially well received and popular, making Irving Campbell a minor celebrity |
13 |
68 |
Forced to muster out. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
Returned to Believer (Holy Warrior). |
14 |
70 |
Irving Campbell retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
72 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
15 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
72 |
Continued as Believer (Holy Warrior). |
15 |
74 |
Irving Campbell retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
76 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
16 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |