Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Failed to qualify for Corporate Agent (Agent). |
2 |
22 |
Switched to Drifter (Scavenger). |
2 |
23 |
Attacked by enemies and injured. |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
23 |
Gain Enemy if James Mcandrew don't already have one. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
31 |
Attempted a risky adventure and was wildly successful. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Find valuable salvage. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 3. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
39 |
Attacked by enemies that James Mcandrew easily defeat. |
6 |
39 |
Gain Enemy if James Mcandrew don't already have one. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
44 |
James Mcandrew is chosen to represent James Mcandrew's faith in a vid show or other highly public forum. |
7 |
46 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
8 |
46 |
Continued as Believer (Mainstream Believer). |
8 |
48 |
James Mcandrew is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
9 |
50 |
Continued as Believer (Mainstream Believer). |
9 |
51 |
James Mcandrew refused an offer of inducements to betray James Mcandrew's faith. Gain 5 enemies. |
10 |
54 |
Continued as Believer (Mainstream Believer). |
10 |
57 |
James Mcandrew retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
58 |
Forced to muster out. |
11 |
58 |
Became a Scout (Courier). |
11 |
60 |
James Mcandrew survey an alien world. |
12 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Continued as Scout (Courier). |
12 |
64 |
James Mcandrew's scout ship is one of the first on the scene to rescue the survivors of a disaster but James Mcandrew fail to help. Gain an Enemy. |
12 |
64 |
Psychologically damaged by James Mcandrew's time in the scouts. |
13 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
66 |
Continued as Scout (Courier). |
13 |
67 |
James Mcandrew inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Retired. |
14 |
70 |
Good fortune. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
75 |
Severely injured. Owe 25,000 for medical bills. |
16 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |