Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Voluntarily left Wanderer |
2 |
22 |
Became a Citizen (Worker). |
2 |
23 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
3 |
23 |
Switched to Drifter (Scavenger). |
3 |
27 |
Attempted a risky adventure and was wildly successful. |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
28 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
28 |
Failed to qualify for Cavalry (Army). |
5 |
28 |
Switched to Drifter (Barbarian). |
5 |
29 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
6 |
29 |
Failed to qualify for Scientist (Scholar). |
6 |
29 |
Continued as Drifter (Barbarian). |
6 |
30 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
33 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
33 |
Continued as Drifter (Barbarian). |
7 |
35 |
Jefferson Teague run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
35 |
Became a Scout (Courier). |
8 |
39 |
Serve as the courier for an important message from the Imperium. |
9 |
39 |
Attempted to change assignments. |
9 |
39 |
Failed to qualify for Explorer (Scout). |
9 |
39 |
Continued as Scout (Courier). |
9 |
42 |
Perform an exemplary service for the scouts. |
10 |
43 |
Continued as Scout (Courier). |
10 |
47 |
When dealing with an alien race, Jefferson Teague botch an opportunity to gather extra intelligence about them. |
10 |
47 |
Jefferson Teague inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
11 |
47 |
Continued as Scout (Courier). |
11 |
49 |
When dealing with an alien race, Jefferson Teague have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
12 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
51 |
Retired at age 51. |
12 |
51 |
Continued as Scout (Courier). |
12 |
52 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
13 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
55 |
Continued as Scout (Courier). |
13 |
56 |
Spend several years jumping from world to world in Jefferson Teague's scout ship. |
13 |
59 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
14 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
59 |
Attempted to change assignments. |
14 |
59 |
Failed to qualify for Surveyor (Scout). |
14 |
59 |
Continued as Scout (Courier). |
14 |
60 |
Jefferson Teague's ship is damaged, and Jefferson Teague have to hitch-hike Jefferson Teague's way back across the stars to the nearest scout base. |
14 |
60 |
Gain 3 Contacts. Gain 2 Enemies. |
15 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
60 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
15 |
61 |
Jefferson Teague have been following false teachings! |
16 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
61 |
Retired. |
16 |
63 |
Gained a contact. |
17 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
71 |
Good fortune. |
19 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
76 |
Good fortune. |
20 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |