Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Jeremiah Parlow's work ends up coming home with Jeremiah Parlow, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Failed to qualify for Field Researcher (Scholar). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
22 |
Attacked by enemies and injured. |
2 |
22 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Gain Enemy if Jeremiah Parlow don't already have one. |
2 |
24 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
24 |
Voluntarily left Wanderer |
3 |
24 |
Failed to qualify for Cavalry (Army). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Navy (Flight) with the new title Crewman. |
3 |
25 |
Jeremiah Parlow foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
28 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
4 |
28 |
Continued as Navy (Flight). |
4 |
31 |
Special assignment or duty on board ship. |
4 |
32 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
5 |
32 |
Continued as Navy (Flight). |
5 |
36 |
Jeremiah Parlow is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
36 |
Switched to Drifter (Barbarian). |
6 |
39 |
Betrayed by a friend. One of Jeremiah Parlow's Contacts or Allies betrays Jeremiah Parlow, ending Jeremiah Parlow's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
40 |
Jeremiah Parlow faith enjoys an explosion of popularity largely thanks to Jeremiah Parlow's efforts. |
7 |
40 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
8 |
43 |
Continued as Believer (Mainstream Believer). |
8 |
45 |
Gained a contact. |
8 |
47 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
9 |
47 |
Continued as Believer (Mainstream Believer). |
9 |
48 |
Jeremiah Parlow secretly provide religious rites for a dying leader or noble, although they do not share Jeremiah Parlow's faith. Gain an Ally in the family and a Rival who disagrees with Jeremiah Parlow's choice. |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Believer (Mainstream Believer). |
10 |
52 |
Jeremiah Parlow retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
55 |
Forced to muster out. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
55 |
Retired. |
11 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
65 |
A new romantic starts. Gain an Ally. |
14 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
72 |
Gained a contact. |
16 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |