Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
22 |
A disaster leaves several injured, and others blame Jeremy Blakely, forcing Jeremy Blakely to leave Jeremy Blakely's career. Gain a Rival. |
1 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
26 |
Jeremy Blakely is chosen to represent Jeremy Blakely's faith in a vid show or other highly public forum. |
3 |
26 |
Continued as Believer (Holy Warrior). |
3 |
28 |
Jeremy Blakely secretly provide religious rites for a dying leader or noble, although they do not share Jeremy Blakely's faith. Gain an Ally in the family and a Rival who disagrees with Jeremy Blakely's choice. |
4 |
30 |
Continued as Believer (Holy Warrior). |
4 |
33 |
Jeremy Blakely is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
4 |
34 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
5 |
34 |
Continued as Believer (Holy Warrior). |
5 |
36 |
Jeremy Blakely refused an offer of inducements to betray Jeremy Blakely's faith. Gain 3 enemies. |
5 |
38 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
6 |
38 |
Continued as Believer (Holy Warrior). |
6 |
40 |
Jeremy Blakely retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Failed to qualify for Free Trader (Merchant). |
7 |
42 |
Became a Drifter (Scavenger). |
7 |
45 |
Drafted into Law Enforcement |
8 |
46 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
49 |
Gained a contact. |
9 |
50 |
Continued as Agent (Law Enforcement). |
9 |
52 |
Scarred. Owe 1,250 for medical bills. |
10 |
52 |
Failed to qualify for Field Researcher (Scholar). |
10 |
52 |
Submitted to the draft. |
10 |
52 |
Became a Scout (Courier). |
10 |
56 |
When dealing with an alien race, Jeremy Blakely have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Scout (Courier). |
11 |
59 |
Jeremy Blakely inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
Retired. |
12 |
63 |
Victim of a crime. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
Good fortune. |
14 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
70 |
Moved to a new world. |
15 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
73 |
Moved to a new world. |
16 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |