Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Nearly killed. Owe 20,000 for medical bills. |
3 |
25 |
Failed to qualify for Corporate Agent (Agent). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Scout (Explorer). |
3 |
29 |
Jerry Frazier's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jerry Frazier fail to help. Gain an Enemy. |
3 |
29 |
Jerry Frazier's ship is damaged, and Jerry Frazier have to hitch-hike Jerry Frazier's way back across the stars to the nearest scout base. |
3 |
29 |
Gain 3 Contacts. Gain 2 Enemies. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Switched to Scout (Surveyor) with previous rank. |
4 |
32 |
Jerry Frazier have no idea what happened to Jerry Frazier – they found Jerry Frazier's ship drifting on the fringes of friendly space. |
4 |
33 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
33 |
Continued as Scout (Surveyor). |
5 |
35 |
Serve as the courier for an important message from the Imperium. |
5 |
37 |
Promoted to Scout (Surveyor) rank 2. |
6 |
37 |
Continued as Scout (Surveyor). |
6 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
41 |
Continued as Scout (Surveyor). |
7 |
42 |
Jerry Frazier's ship is damaged, and Jerry Frazier have to hitch-hike Jerry Frazier's way back across the stars to the nearest scout base. |
7 |
42 |
Gain 4 Contacts. Gain 1 Enemies. |
8 |
42 |
Returned to Drifter (Barbarian). |
8 |
43 |
Scarred. Owe 5,000 for medical bills. |
9 |
43 |
Failed to qualify for Explorer (Scout). |
9 |
43 |
Continued as Drifter (Barbarian). |
9 |
46 |
Attempted a risky adventure and was wildly successful. |
10 |
47 |
Voluntarily left Barbarian |
10 |
47 |
Became a Citizen (Worker). |
10 |
50 |
Hard times caused by a lack of interstellar trade costs Jerry Frazier Jerry Frazier's job. |
11 |
50 |
Switched to Drifter (Scavenger). |
11 |
53 |
Suffer from a life-threatening illness. |
12 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
54 |
Jerry Frazier refused an offer of inducements to betray Jerry Frazier's faith. Gain 6 enemies. |
12 |
57 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
57 |
Continued as Believer (Holy Warrior). |
13 |
60 |
Jerry Frazier retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
61 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
14 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
61 |
Continued as Believer (Holy Warrior). |
14 |
62 |
Jerry Frazier come into conflict with a splinter group Jerry Frazier's own religion which maintains Jerry Frazier's version is the wrong one. Gain 3 Rivals. |
15 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
62 |
Retired. |
15 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
74 |
Gained a contact. |
18 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |