Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Study Electronics (Sensors) as a hobby. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Failed to qualify for Line/Crew (Navy). |
2 |
27 |
Became a Drifter (Scavenger). |
2 |
28 |
Suffer from a life-threatening illness. |
3 |
28 |
Failed to qualify for Performer (Entertainer). |
3 |
28 |
Submitted to the draft. |
3 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
29 |
Go undercover to investigate an enemy. |
3 |
29 |
Betrayed by a friend. One of Jesse Bramer's Contacts or Allies betrays Jesse Bramer, ending Jesse Bramer's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
32 |
Continued as Agent (Law Enforcement). |
4 |
33 |
Jesse Bramer went above and beyond the call of duty. |
5 |
36 |
Continued as Agent (Law Enforcement). |
5 |
37 |
Good fortune |
5 |
40 |
Forced to muster out. |
6 |
40 |
Became a Rogue (Thief). |
6 |
42 |
A police detective or rival criminal forces Jesse Bramer to flee and vows to hunt Jesse Bramer down. Gain an Enemy. |
7 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
44 |
Jesse Bramer come into conflict with a splinter group Jesse Bramer's own religion which maintains Jesse Bramer's version is the wrong one. Gain 3 Rivals. |
8 |
44 |
Became a Scout (Explorer). |
8 |
47 |
Jesse Bramer's ship is damaged, and Jesse Bramer have to hitch-hike Jesse Bramer's way back across the stars to the nearest scout base. |
8 |
47 |
Gain 3 Contacts. Gain 3 Enemies. |
9 |
47 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
9 |
50 |
Jesse Bramer aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
50 |
Switched to Drifter (Barbarian). |
10 |
51 |
Moved to a new world. |
10 |
54 |
Promoted to Drifter (Barbarian) rank 1. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Continued as Drifter (Barbarian). |
11 |
57 |
Attacked by enemies that Jesse Bramer easily defeat. |
11 |
57 |
Gain Enemy if Jesse Bramer don't already have one. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
Continued as Drifter (Barbarian). |
12 |
62 |
Forced to muster out. |
13 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
62 |
Retired. |
13 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
72 |
Birth or Death involving a family member or close friend. |
16 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |