Retired Initiate Jessie McLusky  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Dynchia 77 M 1 (-2) 1 (-2) 1 (-2) 1 (-2) 5 (-1) 6 (0)8 (0)111156
Annoyed
 
Skills
Admin 1
Advocate 0
Broker 0
Diplomat 0
Drive (Mole) 2
Drive (Wheel) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Engineer (M-drive) 1
Gambler 1
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Language (Vilani (1st Imperium)) 0
Leadership 0
Melee (Blade) 1
Persuade 1
Pilot (Capital Ships) 1
Profession (Worker/Religion) 2
Science (Social Sciences/Belief) 1
Science (Life Sciences/Xenology) 1
Seafarer 0
Streetwise 1
Telepathy 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Corporate 11
Drifter Barbarian 01
Merchant Merchant Marine Crewman03
Citizen Worker 14
Believer Mainstream Believer Initiate13
Retired 02
 
EducationGraduated
Psionic Community Failed
 
Name Type Affinity Enmity Power Influence Species
Leone Fitget Rival 3 0 0 1 Pirian (F/38)
Relationship becomes more moderate.
Leatha Reyes Enemy 0 3 1 1 Darmine (F/33)
Leatha Reyes is out of contact doing something interesting but not suspicious.
Brady Kerran Contact 0 0 0 0 Dynchia (M/57)
Brady Kerran belongs to an unusual cultural or religious group.
Henry Black Enemy 0 2 2 1 Pirian (M/24)
Henry Black gains in power and influence.
Lewis Carlson Ally 2 0 0 0 Sydite (M/37)
 
Term Age History
1 18 Tested for psionic powers
1 18 Entered a psionic community.
1 22 Study Language (Vilani (1st Imperium)) as a hobby.
1 22 Dropped out of the psionic community.
2 22 Became a Citizen (Corporate).
2 25 Jessie McLusky gain experience in a technical field as a computer operator or surveyor.
2 26 Promoted to Citizen (Corporate) rank 1.
3 26 Voluntarily left Corporate
3 26 Failed to qualify for Psi-Warrrior (Psion).
3 26 Became a Drifter (Barbarian).
3 29 Jessie McLusky run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 29 Became a Merchant (Merchant Marine) with the new title Crewman.
4 32 Risk Jessie McLusky's fortune on a possibility lucrative deal and win.
5 33 Continued as Merchant (Merchant Marine).
5 34 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
6 37 Continued as Merchant (Merchant Marine).
6 40 A sudden war destroys Jessie McLusky's trade routes and contacts, forcing Jessie McLusky to flee that region of space.
6 40 Gain rebels as Enemy
7 40 Switched to Citizen (Worker).
7 42 Jessie McLusky learn something Jessie McLusky should not have – a corporate secret, a political scandal – which Jessie McLusky can profit from illegally.
7 42 Gain a criminal contact.
8 44 Continued as Citizen (Worker).
8 48 Advanced training in a specialist field.
8 48 Promoted to Citizen (Worker) rank 1.
9 48 Continued as Citizen (Worker).
9 51 Jessie McLusky is rewarded for Jessie McLusky's diligence or cunning.
10 52 Continued as Citizen (Worker).
10 54 Jessie McLusky's business expands, Jessie McLusky's corporation grows, or the colony thrives.
11 56 Voluntarily left Worker
11 56 Became a Believer (Mainstream Believer) with the new title Lay Person.
11 57 A romantic relationship ends badly. Gain a Rival or Enemy.
11 60 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
12 60 Aging Crisis. Owe 30,000 for medical bills.
12 60 Retired at age 60.
12 60 Continued as Believer (Mainstream Believer).
12 61 Jessie McLusky is chosen to represent Jessie McLusky's faith in a vid show or other highly public forum.
13 64 Aging Crisis. Owe 20,000 for medical bills.
13 64 Continued as Believer (Mainstream Believer).
13 65 Jessie McLusky is sent to a new community or parish to preach The Word among the poor.
13 68 Forced to muster out.
14 68 Aging Crisis. Owe 10,000 for medical bills.
14 68 Retired.
14 71 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 72 Aging Crisis. Owe 50,000 for medical bills.
15 76 Victim of a crime.
16 76 Aging Crisis. Owe 60,000 for medical bills.
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