Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Psychologically damaged by Jewell Fleming's time in the scouts. |
2 |
22 |
Entered Merchant Academy with the Business curriculum. |
2 |
23 |
Suffered a deep tragedy. |
2 |
26 |
Dropped out of the merchant academy. |
3 |
26 |
Voluntarily left Explorer |
3 |
26 |
Became a Army (Cavalry) with the new title Private. |
3 |
27 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
4 |
27 |
Became a Marine (Star Marine) with the new title Marine. |
4 |
31 |
A mission goes disastrously wrong due to Jewell Fleming's commander’s error or incompetence, but Jewell Fleming survive. |
4 |
31 |
Report commander and gain an Enemy. |
4 |
31 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
5 |
31 |
Continued as Marine (Star Marine). |
5 |
35 |
On the front lines of a planetary assault and occupation. |
5 |
35 |
Attempt at commissioned failed. |
5 |
35 |
Promoted to Marine (Star Marine) rank 2 with the new title Corporal. |
6 |
35 |
Continued as Marine (Star Marine). |
6 |
36 |
Advanced training in a specialist field |
6 |
39 |
Forced to muster out. |
7 |
39 |
Became a Noble (Administrator) with the new title Assistant. |
7 |
40 |
Join a conspiracy of nobles that were caught. |
7 |
40 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
7 |
43 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
8 |
43 |
Continued as Noble (Administrator). |
8 |
47 |
Jewell Fleming manipulate and charm Jewell Fleming's way through high society. Gain a Rival and an Ally. |
8 |
47 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
9 |
47 |
Continued as Noble (Administrator). |
9 |
48 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
9 |
51 |
Promoted to Noble (Administrator) rank 3 with the new title Manager. |
10 |
51 |
Continued as Noble (Administrator). |
10 |
55 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Attempted to change assignments. |
11 |
55 |
Failed to qualify for Diplomat (Noble). |
11 |
55 |
Continued as Noble (Administrator). |
11 |
56 |
Become deeply involved in politics on Jewell Fleming's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
11 |
59 |
Promoted to Noble (Administrator) rank 4 with the new title Chief. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Continued as Noble (Administrator). |
12 |
62 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
12 |
63 |
Promoted to Noble (Administrator) rank 5 with the new title Director. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
Continued as Noble (Administrator). |
13 |
64 |
Jewell Fleming efforts do not go unnoticed by the Imperium. |
13 |
67 |
Promoted to Noble (Administrator) rank 6 with the new title Minister. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Continued as Noble (Administrator). |
14 |
70 |
Join a successful conspiracy of nobles. |
14 |
71 |
Promoted to Noble (Administrator) rank 7. |
14 |
71 |
Forced to muster out. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
71 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
15 |
72 |
Jewell Fleming refuse to secretly provide religious rites for a dying leader or noble, because they do not share Jewell Fleming's faith. |
16 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |