Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
20 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
22 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
2 |
26 |
Unit is slaughtered in a disastrous battle, for which Jewell Gibb blame Jewell Gibb's commander. Gain commander as Enemy. |
3 |
26 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Scout (Courier). |
3 |
30 |
Spend several years jumping from world to world in Jewell Gibb's scout ship. |
3 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
When dealing with an alien race, Jewell Gibb have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
5 |
34 |
Continued as Scout (Courier). |
5 |
37 |
Jewell Gibb's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jewell Gibb fail to help. Gain an Enemy. |
5 |
37 |
Psychologically damaged by Jewell Gibb's time in the scouts. |
6 |
38 |
Continued as Scout (Courier). |
6 |
41 |
Serve as the courier for an important message from the Imperium. |
6 |
42 |
Promoted to Scout (Courier) rank 2. |
7 |
42 |
Continued as Scout (Courier). |
7 |
46 |
Jewell Gibb's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jewell Gibb fail to help. Gain an Enemy. |
7 |
46 |
Jewell Gibb's ship is damaged, and Jewell Gibb have to hitch-hike Jewell Gibb's way back across the stars to the nearest scout base. |
7 |
46 |
Gain 4 Contacts. Gain 3 Enemies. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Merchant (Broker). |
8 |
49 |
Make an unexpected connection outside Jewell Gibb's normal circles. Gain a Contact. |
9 |
50 |
Continued as Merchant (Broker). |
9 |
53 |
Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
10 |
53 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
54 |
Opponents of Jewell Gibb's belief system ambush Jewell Gibb. |
10 |
54 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
54 |
Became a Drifter (Scavenger). |
11 |
55 |
Attempted a risky adventure and was injured. |
11 |
55 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
11 |
58 |
Promoted to Drifter (Scavenger) rank 1. |
12 |
58 |
Continued as Drifter (Scavenger). |
12 |
61 |
Lost eye or limb. Owe 2,500 for medical bills. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
65 |
Jewell Gibb accepted an offer of inducements to betray Jewell Gibb's faith. Gain 460,000 in cash. |
13 |
65 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
Retired. |
14 |
66 |
Birth or Death involving a family member or close friend. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
73 |
Find Ancient Technology. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
76 |
A new romantic starts. Gain an Ally. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |