Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Established a network of contacts. Gain 1 contacts. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Voluntarily left Law Enforcement |
2 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
25 |
Jewell Hopkins is caught in the periphery of a scandal. |
2 |
25 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
28 |
Jewell Hopkins aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
4 |
28 |
Failed to qualify for Corporate Agent (Agent). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
30 |
Offered job by a patron. Now owe him a favor. |
5 |
32 |
Returned to Agent (Law Enforcement). |
5 |
33 |
A new romantic starts. Gain an Ally. |
5 |
36 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
6 |
36 |
Voluntarily left Law Enforcement |
6 |
36 |
Returned to Drifter (Scavenger). |
6 |
40 |
Jewell Hopkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
40 |
Failed to qualify for Journalist (Entertainer). |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
44 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
44 |
Failed to qualify for Worker (Citizen). |
8 |
44 |
Submitted to the draft. |
8 |
44 |
Became a Scout (Courier). |
8 |
48 |
Jewell Hopkins's ship is damaged, and Jewell Hopkins have to hitch-hike Jewell Hopkins's way back across the stars to the nearest scout base. |
8 |
48 |
Gain 4 Contacts. Gain 2 Enemies. |
9 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
9 |
50 |
Opponents of Jewell Hopkins's belief system ambush Jewell Hopkins. |
9 |
50 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
10 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
50 |
Retired. |
10 |
52 |
Moved to a new world. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
57 |
Gained a contact. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |