Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
21 |
Jewell Simmmons retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
2 |
22 |
Continued as Believer (Holy Warrior). |
2 |
24 |
Opponents of Jewell Simmmons's belief system ambush Jewell Simmmons. |
2 |
24 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
3 |
24 |
Failed to qualify for Courier (Scout). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
28 |
Voluntarily left Law Enforcement |
4 |
28 |
Became a Merchant (Free Trader). |
4 |
32 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
32 |
Continued as Merchant (Free Trader). |
5 |
35 |
Embroiled in legal trouble. |
5 |
36 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
40 |
Embroiled in legal trouble. |
6 |
40 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
7 |
40 |
Continued as Merchant (Free Trader). |
7 |
44 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
7 |
44 |
Promoted to Merchant (Free Trader) rank 4. |
8 |
44 |
Continued as Merchant (Free Trader). |
8 |
46 |
Make an unexpected connection outside Jewell Simmmons's normal circles. Gain a Contact. |
8 |
48 |
Promoted to Merchant (Free Trader) rank 5. |
9 |
48 |
Continued as Merchant (Free Trader). |
9 |
51 |
Make an unexpected connection outside Jewell Simmmons's normal circles. Gain a Contact. |
9 |
52 |
Forced to muster out. |
10 |
52 |
Failed to qualify for Physician (Scholar). |
10 |
52 |
Became a Drifter (Barbarian). |
10 |
55 |
Betrayed by a friend. One of Jewell Simmmons's Contacts or Allies betrays Jewell Simmmons, ending Jewell Simmmons's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
55 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
11 |
56 |
A sudden war destroys Jewell Simmmons's trade routes and contacts, forcing Jewell Simmmons to flee that region of space. |
11 |
56 |
Gain rebels as Enemy |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Retired. |
12 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
72 |
Good fortune. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |