Retired Scout Joesph Carpenter  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 77 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 7 (0) 6 (0)111476
Sour, Blasé
 
Skills
Animals (Handling) 1
Astrogation 1
Electronics (Comms) 1
Electronics (Sensors) 1
Gun Combat 0
Jack-of-All-Trades 2
Mechanic 2
Melee 0
Pilot (Spacecraft) 2
Stealth 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor Scout13
Scout Courier Scout24
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Gussie Babington Ally 3 0 0 0 Murrissi (F/41)
Ray Fowler Ally 5 0 2 4 Tezcat (F/54)
Forgiveness.
Anna Mckinney Contact 3 1 1 1 Tezcat (M/18)
Anna Mckinney gains in power.
Marilyn Butler Ally 3 1 2 6 Sydite (F/26)
Relationship becomes more intense. Contact becomes an ally.
Alexis Sheils Ally 3 0 3 4 Tezcat (F/40)
Tracy Cumming Ally 5 0 0 3 Tezcat (M/16)
Tillman Bunan Contact 4 1 0 2 Tezcat (M/67)
Forgiveness.
 
Term Age History
1 18 Became a Scout (Surveyor).
1 21 Joesph Carpenter's ship is ambushed by enemy vessels. Joesph Carpenter successfully ran to the jump point.
2 22 Attempted to change assignments.
2 22 Switched to Scout (Courier) with previous rank.
2 26 When dealing with an alien race, Joesph Carpenter have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
3 26 Attempted to change assignments.
3 26 Returned to Scout (Surveyor).
3 27 Spend several years jumping from world to world in Joesph Carpenter's scout ship.
3 30 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
4 30 Continued as Scout (Surveyor).
4 34 When dealing with an alien race, Joesph Carpenter botch an opportunity to gather extra intelligence about them.
4 34 Scarred. Fully recovered. Owe 10,000 for medical bills.
5 34 Attempted to change assignments.
5 34 Returned to Scout (Courier).
5 35 Joesph Carpenter survey an alien world.
6 38 Attempted to change assignments.
6 38 Failed to qualify for Explorer (Scout).
6 38 Continued as Scout (Courier).
6 40 When dealing with an alien race, Joesph Carpenter botch an opportunity to gather extra intelligence about them.
6 40 Psychologically damaged by Joesph Carpenter's time in the scouts.
6 42 Promoted to Scout (Courier) rank 1.
7 42 Continued as Scout (Courier).
7 44 Joesph Carpenter's ship is ambushed by enemy vessels. Joesph Carpenter successfully bargain with them.
7 46 Promoted to Scout (Courier) rank 2.
8 46 Aging Crisis. Owe 50,000 for medical bills.
8 46 Retired at age 46.
8 46 Voluntarily left Courier
8 46 Retired.
8 47 Good fortune.
9 50 Aging Crisis. Owe 50,000 for medical bills.
9 53 A new romantic starts. Gain an Ally.
10 54 Aging Crisis. Owe 40,000 for medical bills.
10 57 Gained a contact.
11 58 Aging Crisis. Owe 50,000 for medical bills.
11 62 Gained a contact.
12 62 Aging Crisis. Owe 10,000 for medical bills.
12 64 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13 66 Aging Crisis. Owe 30,000 for medical bills.
13 67 A new romantic starts. Gain an Ally.
14 70 Aging Crisis. Owe 50,000 for medical bills.
14 71 Gained a contact.
15 74 Aging Crisis. Owe 50,000 for medical bills.
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