Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
21 |
Make a breakthrough in Johnson Caldwell's field. |
1 |
22 |
Promoted to Scholar (Field Researcher) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scholar (Physician) with previous rank. |
2 |
26 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
30 |
Make a breakthrough in Johnson Caldwell's field. |
3 |
30 |
Promoted to Scholar (Physician) rank 2. |
4 |
30 |
Voluntarily left Physician |
4 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
33 |
Johnson Caldwell refused an offer of inducements to betray Johnson Caldwell's faith. Gain 4 enemies. |
5 |
34 |
Continued as Believer (Missionary/Humanitarian). |
5 |
38 |
Johnson Caldwell accepted an offer of inducements to betray Johnson Caldwell's faith. Gain 430,000 in cash. |
5 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
38 |
Became a Citizen (Worker). |
6 |
39 |
Johnson Caldwell's business expands, Johnson Caldwell's corporation grows, or the colony thrives. |
6 |
42 |
Promoted to Citizen (Worker) rank 1. |
7 |
42 |
Continued as Citizen (Worker). |
7 |
46 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
8 |
46 |
Became a Agent (Intelligence). |
8 |
48 |
Befriended by a senior agent. |
8 |
50 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
9 |
50 |
Continued as Agent (Intelligence). |
9 |
51 |
Johnson Caldwell's work ends up coming home with Johnson Caldwell, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
10 |
51 |
Failed to qualify for Free Trader (Merchant). |
10 |
51 |
Became a Drifter (Scavenger). |
10 |
55 |
Promoted to Drifter (Scavenger) rank 1. |
11 |
55 |
Continued as Drifter (Scavenger). |
11 |
57 |
Johnson Caldwell do not know what happened to Johnson Caldwell. There is a gap in Johnson Caldwell's memory. |
12 |
57 |
Entered Merchant Academy with the Business curriculum. |
12 |
60 |
Made lifelong friends. Gain 3 Allies. |
12 |
61 |
Graduated. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Became a Merchant (Broker). |
13 |
61 |
Promoted to Merchant (Broker) rank 1. |
13 |
64 |
Johnson Caldwell's business or ship thrives. |
13 |
65 |
Promoted to Merchant (Broker) rank 2. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
Continued as Merchant (Broker). |
14 |
68 |
Risk Johnson Caldwell's fortune on a possibility lucrative deal and win. |
14 |
69 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
15 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
69 |
Continued as Merchant (Broker). |
15 |
73 |
A series of bad deals and decisions force Johnson Caldwell into bankruptcy. Johnson Caldwell salvages what Johnson Caldwell can. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
73 |
Retired. |
16 |
74 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |