Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Keith Sheils's ship is damaged, and Keith Sheils have to hitch-hike Keith Sheils's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 3 Contacts. Gain 1 Enemies. |
2 |
19 |
Failed to qualify for Flight (Navy). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
20 |
Attempted a risky adventure and was injured. |
2 |
20 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
23 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
24 |
Attempted a risky adventure and was injured. |
3 |
24 |
Nearly killed. Owe 10,000 for medical bills. |
4 |
27 |
Voluntarily left Wanderer |
4 |
27 |
Became a Merchant (Free Trader). |
4 |
30 |
Imperial trade restrictions force Keith Sheils out of business. |
5 |
30 |
Became a Rogue (Enforcer). |
5 |
34 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
5 |
34 |
Promoted to Rogue (Enforcer) rank 1. |
6 |
34 |
Continued as Rogue (Enforcer). |
6 |
35 |
A police detective or rival criminal forces Keith Sheils to flee and vows to hunt Keith Sheils down. Gain an Enemy. |
7 |
35 |
Switched to Drifter (Barbarian). |
7 |
39 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
39 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
39 |
Continued as Drifter (Barbarian). |
8 |
41 |
Keith Sheils do not know what happened to Keith Sheils. There is a gap in Keith Sheils's memory. |
9 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
42 |
Keith Sheils accepted an offer of inducements to betray Keith Sheils's faith. Gain 340,000 in cash. |
10 |
45 |
Returned to Drifter (Wanderer). |
10 |
48 |
Keith Sheils do not know what happened to Keith Sheils. There is a gap in Keith Sheils's memory. |
11 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Retired. |
11 |
51 |
Moved to a new world. |
12 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
54 |
Moved to a new world. |
13 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
58 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
61 |
A new romantic starts. Gain an Ally. |
15 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
67 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
16 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
75 |
A new romantic starts. Gain an Ally. |
18 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |