Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Gained a contact. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
24 |
Kirk Roberts run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Failed to qualify for Intelligence (Agent). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Scout (Surveyor). |
3 |
27 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Became a Agent (Corporate Agent). |
4 |
29 |
Established a network of contacts. Gain 3 contacts. |
5 |
31 |
Continued as Agent (Corporate Agent). |
5 |
35 |
An investigation takes on a dangerous turn. |
5 |
35 |
Accepted a deal with criminal or other figure under investigation. |
6 |
35 |
Continued as Agent (Corporate Agent). |
6 |
38 |
Advanced training in a specialist field. |
6 |
39 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
7 |
39 |
Continued as Agent (Corporate Agent). |
7 |
40 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
43 |
Continued as Agent (Corporate Agent). |
8 |
44 |
Advanced training in a specialist field. |
8 |
47 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
9 |
47 |
Continued as Agent (Corporate Agent). |
9 |
51 |
Kirk Roberts's work ends up coming home with Kirk Roberts, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
10 |
51 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
52 |
Someone more charismatic but less devout than Kirk Roberts has become Kirk Roberts's superior. |
11 |
55 |
Continued as Believer (Holy Warrior). |
11 |
56 |
Opponents of Kirk Roberts's belief system ambush Kirk Roberts. |
11 |
56 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
12 |
56 |
Failed to qualify for Worker (Citizen). |
12 |
56 |
Switched to Drifter (Wanderer). |
12 |
60 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Continued as Drifter (Wanderer). |
13 |
64 |
Kirk Roberts run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
64 |
Retired. |
14 |
66 |
Accused of a crime. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
71 |
Contact with Government. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
76 |
Moved to a new world. |
17 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |