Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
20 |
Severely injured. |
2 |
20 |
Failed to qualify for Line/Crew (Navy). |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
21 |
Moved to a new world. |
3 |
24 |
Continued as Drifter (Barbarian). |
3 |
26 |
Lemuel Cochran run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
26 |
Failed to qualify for Surveyor (Scout). |
4 |
26 |
Switched to Drifter (Wanderer). |
4 |
27 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
27 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
29 |
Lemuel Cochran is caught in the periphery of a scandal. |
5 |
29 |
Demoted to Believer (Holy Warrior) rank -1. |
6 |
31 |
Continued as Believer (Holy Warrior). |
6 |
32 |
Lemuel Cochran have been following false teachings! |
7 |
32 |
Became a Entertainer (Artist). |
7 |
36 |
Moved to a new world. |
7 |
36 |
Promoted to Entertainer (Artist) rank 1. |
8 |
36 |
Voluntarily left Artist |
8 |
36 |
Entered Merchant Academy with the Shipboard curriculum. |
8 |
39 |
A prank goes horribly wrong. Gain a Rival. |
8 |
39 |
Dropped out of the merchant academy. |
9 |
39 |
Continued as Entertainer (Artist). |
9 |
42 |
Criticised a questionable political leader on Lemuel Cochran's homeworld, causing his downfall. Gain an Enemy |
9 |
42 |
Lemuel Cochran is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
9 |
43 |
Promoted to Entertainer (Artist) rank 2. |
10 |
43 |
Continued as Entertainer (Artist). |
10 |
47 |
One of Lemuel Cochran's pieces of art is stolen, and the investigation brings Lemuel Cochran into the criminal underworld. |
11 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
47 |
Retired at age 47. |
11 |
47 |
Continued as Entertainer (Artist). |
11 |
51 |
An investigation, tour, project or expedition goes wrong, stranding Lemuel Cochran far from home. |
12 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
51 |
Returned to Believer (Holy Warrior). |
12 |
55 |
Gained a contact. |
12 |
55 |
Forced to muster out. |
13 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
55 |
Retired. |
13 |
58 |
A new romantic starts. Gain an Ally. |
14 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
61 |
A new romantic starts. Gain an Ally. |
15 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
67 |
A new romantic starts. Gain an Ally. |
16 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
70 |
A new romantic starts. Gain an Ally. |
17 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
73 |
Moved to a new world. |
18 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |