Retired Lance Sergeant Leo Graham  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 77 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 9 (1) 3 (-1)111693
Delusional about own skills, Rambunctious
 
Skills
Animals 0
Astrogation 0
Athletics 0
Drive 0
Electronics (Sensors) 1
Flyer 0
Gun Combat (Energy) 2
Gun Combat (Slug) 1
Leadership 1
Mechanic 0
Medic 1
Navigation 1
Pilot 0
Recon 3
Seafarer (Ocean Ships) 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 06
Army Cavalry Lance Sergeant33
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Hallie McDonaugh Ally 4 0 2 1 Humaniti (M/81)
Nadine Head Contact 1 1 0 0 Humaniti (F/56)
Nadine Head is out of contact doing something interesting but not suspicious.
Hunter Commins Contact 2 1 0 5 Irhadre (M/49)
Lucinda Arnold Contact 1 1 1 2 Humaniti (F/13)
Lucinda Arnold gained power at the expense of a third party who now blames the character.
Claire Foale Contact 2 1 2 1 Ronnin (F/57)
Isaiah McGuire Contact 1 1 3 4 Humaniti (M/54)
Emerson Morrison Enemy 3 4 3 2 Humaniti (M/16)
reconciliation.
Nola Keiler Enemy 0 4 0 1 Humaniti (F/50)
Sallie Buckman Rival 2 1 4 3 Humaniti (F/23)
Forgiveness.
Sallie Buckman gained power at the expense of a third party who now blames the character.
Sean Askew Ally 2 0 2 0 Cassilldan (M/22)
Leatha Chambers Ally 4 1 1 2 Humaniti (F/16)
An incident occured.
Leatha Chambers gained influence with the character’s assistance.
Jon Steeves Enemy 0 4 1 0 Cassilldan (M/30)
Esther Walsh Enemy 0 6 3 5 Humaniti (F/17)
Esther Walsh is a questionable figure such as a criminal, pirate or disgraced noble.
 
Term Age History
1 18 Became a Scout (Courier).
1 19 Perform an exemplary service for the scouts.
2 22 Continued as Scout (Courier).
2 25 Spend several years jumping from world to world in Leo Graham's scout ship.
3 26 Continued as Scout (Courier).
3 27 When dealing with an alien race, Leo Graham have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
4 30 Continued as Scout (Courier).
4 34 Leo Graham's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
5 34 Continued as Scout (Courier).
5 37 Leo Graham spend a great deal of time on the fringes of Charted Space.
5 37 Psychologically damaged by Leo Graham's time in the scouts.
6 38 Continued as Scout (Courier).
6 42 Leo Graham's ship is damaged, and Leo Graham have to hitch-hike Leo Graham's way back across the stars to the nearest scout base.
6 42 Gain 4 Contacts. Gain 2 Enemies.
6 42 Forced to muster out.
7 42 Became a Army (Cavalry) with the new title Private.
7 44 Thrown into a brutal ground war
7 46 Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal.
8 46 Continued as Army (Cavalry).
8 47 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
8 50 Forced to continue current assignment
8 50 Promoted to Army (Cavalry) rank 2 with the new title Corporal.
9 50 Continued as Army (Cavalry).
9 53 Given a special assignment or duty in Leo Graham's unit.
9 54 Promoted to Army (Cavalry) rank 3 with the new title Lance Sergeant.
10 54 Aging Crisis. Owe 30,000 for medical bills.
10 54 Retired at age 54.
10 54 Voluntarily left Cavalry
10 54 Retired.
10 57 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11 58 Aging Crisis. Owe 50,000 for medical bills.
11 59 Good fortune.
12 62 Aging Crisis. Owe 50,000 for medical bills.
12 63 A new romantic starts. Gain an Ally.
13 66 Aging Crisis. Owe 30,000 for medical bills.
13 70 A romantic relationship ends badly. Gain a Rival or Enemy.
14 70 Aging Crisis. Owe 50,000 for medical bills.
14 71 A romantic relationship ends badly. Gain a Rival or Enemy.
15 74 Aging Crisis. Owe 50,000 for medical bills.
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