Retired 3rd Officer Lyman Rose  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 77 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 7 (0) 6 (0)111676
Accident Prone, Asymmetrical face, Matronly
 
Skills
Admin 0
Advocate 1
Athletics (Strength) 1
Drive 0
Electronics (Comms) 1
Flyer 0
Gambler 1
Gun Combat (Slug) 1
Investigate 0
Mechanic 1
Persuade 1
Pilot 0
Recon 0
Science (Physical Sciences/Physics) 1
Streetwise 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Agent Intelligence 01
Scout Courier Scout11
Navy Engineer/Gunner Able Spacehand12
Merchant Merchant Marine 3rd Officer35
Believer Holy Warrior Hopeful01
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Rafael Archer Enemy 0 4 1 1 Darmine (M/27)
Rafael Archer has negatively life-changing event.
Newton Dods Contact 0 1 4 6 Solomani, Imperium (M/81)
Nella Alexander Rival 1 2 3 2 Darmine (F/89)
Nella Alexander has life-changing event that creates new responsibilities.
Atha Kerran Rival 1 1 2 4 Darmine (F/33)
Atha Kerran is a member of an organisation which holds a generally opposite view of the Traveller.
Lowell Suchet Rival 2 2 0 2 Kargol (M/55)
Tom Penn Ally 2 0 1 0 Darmine (M/19)
 
Term Age History
1 18 Became a Agent (Intelligence).
1 22 Scarred. Fully recovered. Owe 5,000 for medical bills.
2 22 Became a Scout (Courier).
2 26 Lyman Rose's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed.
2 26 Promoted to Scout (Courier) rank 1 with the new title Scout.
3 26 Failed to qualify for Engineer/Gunner (Navy).
3 26 Submitted to the draft.
3 26 Became a Navy (Engineer/Gunner) with the new title Crewman.
3 29 Lyman Rose foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3 30 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
4 30 Attempted to change assignments.
4 30 Failed to qualify for Line/Crew (Navy).
4 30 Continued as Navy (Engineer/Gunner).
4 32 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
5 32 Became a Merchant (Merchant Marine) with the new title Crewman.
6 36 Continued as Merchant (Merchant Marine).
6 37 Embroiled in legal trouble.
6 40 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
7 40 Continued as Merchant (Merchant Marine).
7 43 Lyman Rose's business or ship thrives.
7 44 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
8 44 Continued as Merchant (Merchant Marine).
8 48 Make an unexpected connection outside Lyman Rose's normal circles. Gain a Contact.
8 48 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
9 48 Aging Crisis. Owe 30,000 for medical bills.
9 48 Retired at age 48.
9 48 Continued as Merchant (Merchant Marine).
9 49 Embroiled in legal trouble.
10 52 Aging Crisis. Owe 60,000 for medical bills.
10 52 Voluntarily left Merchant Marine
10 52 Became a Believer (Holy Warrior) with the new title Hopeful.
10 53 Lyman Rose come into conflict with a splinter group Lyman Rose's own religion which maintains Lyman Rose's version is the wrong one. Gain 1 Rivals.
11 53 Aging Crisis. Owe 30,000 for medical bills.
11 53 Retired.
11 57 Spend time with an alien race. Gain a contact.
12 57 Aging Crisis. Owe 30,000 for medical bills.
12 60 Betrayal. Convert an Ally into a Rival or Enemy.
13 61 Aging Crisis. Owe 10,000 for medical bills.
13 64 Birth or Death involving a family member or close friend.
14 65 Aging Crisis. Owe 60,000 for medical bills.
14 69 Betrayal. Convert an Ally into a Rival or Enemy.
15 69 Aging Crisis. Owe 20,000 for medical bills.
15 72 Birth or Death involving a family member or close friend.
16 73 Aging Crisis. Owe 40,000 for medical bills.
16 74 A new romantic starts. Gain an Ally.
17 77 Aging Crisis. Owe 20,000 for medical bills.
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