Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
21 |
Became a Scholar (Scientist). |
2 |
25 |
Assigned to work on a secret project for a patron or organisation. |
3 |
25 |
Continued as Scholar (Scientist). |
3 |
29 |
Make a breakthrough in Marion Shaw's field. |
3 |
29 |
Forced to continue current assignment. |
3 |
29 |
Promoted to Scholar (Scientist) rank 1. |
4 |
29 |
Continued as Scholar (Scientist). |
4 |
33 |
Agreed to perform research that goes against Marion Shaw's conscience. Gain 2 Enemies. |
4 |
33 |
Promoted to Scholar (Scientist) rank 2. |
5 |
33 |
Continued as Scholar (Scientist). |
5 |
34 |
Nearly killed. Owe 17,500 for medical bills. |
6 |
34 |
Became a Rogue (Thief). |
6 |
37 |
Involved in a feud with a rival criminal organization. |
6 |
37 |
Nearly killed. Owe 15,000 for medical bills. |
6 |
38 |
Promoted to Rogue (Thief) rank 1. |
7 |
38 |
Continued as Rogue (Thief). |
7 |
41 |
Involved in a feud with a rival criminal organization. |
7 |
42 |
Forced to muster out. |
8 |
42 |
Switched to Agent (Intelligence). |
8 |
46 |
An investigation takes on a dangerous turn. |
8 |
46 |
Marion Shaw's work ends up coming home with Marion Shaw, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
46 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
9 |
46 |
Continued as Agent (Intelligence). |
9 |
48 |
Marion Shaw's work ends up coming home with Marion Shaw, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
10 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
51 |
Marion Shaw have been following false teachings! |
11 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
51 |
Retired. |
11 |
55 |
Moved to a new world. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
A new romantic starts. Gain an Ally. |
13 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |