Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
20 |
Marshall Steen refuse to secretly provide religious rites for a dying leader or noble, because they do not share Marshall Steen's faith. |
1 |
22 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
2 |
22 |
Continued as Believer (Holy Warrior). |
2 |
23 |
Marshall Steen have been following false teachings! |
3 |
23 |
Became a Agent (Corporate Agent). |
3 |
24 |
Go undercover to investigate an enemy. |
3 |
24 |
A revolution, attack or other unusual event throws Marshall Steen's life into chaos, forcing Marshall Steen to leave the planet. |
3 |
27 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
27 |
Continued as Agent (Corporate Agent). |
4 |
28 |
Marshall Steen's work ends up coming home with Marshall Steen, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
28 |
Became a Drifter (Barbarian). |
5 |
32 |
Attacked by enemies and injured. |
5 |
32 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
32 |
Gain Enemy if Marshall Steen don't already have one. |
5 |
32 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
32 |
Continued as Drifter (Barbarian). |
6 |
33 |
Marshall Steen run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
37 |
Make an unexpected connection outside Marshall Steen's normal circles. Gain a Contact. |
8 |
37 |
Continued as Merchant (Merchant Marine). |
8 |
41 |
Embroiled in legal trouble. |
9 |
41 |
Voluntarily left Merchant Marine |
9 |
41 |
Switched to Drifter (Wanderer). |
9 |
45 |
Contact with Government. |
10 |
45 |
Continued as Drifter (Wanderer). |
10 |
46 |
Encounter a Psionic institute. |
10 |
46 |
Tested for psionic powers |
11 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Continued as Drifter (Wanderer). |
11 |
51 |
Betrayed by a friend. One of Marshall Steen's Contacts or Allies betrays Marshall Steen, ending Marshall Steen's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
51 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
53 |
Marshall Steen refused an offer of inducements to betray Marshall Steen's faith. Gain 5 enemies. |
13 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
55 |
Continued as Believer (Missionary/Humanitarian). |
13 |
58 |
Marshall Steen refuse to secretly provide religious rites for a dying leader or noble, because they do not share Marshall Steen's faith. |
13 |
59 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
59 |
Continued as Believer (Missionary/Humanitarian). |
14 |
62 |
Marshall Steen come into conflict with a splinter group Marshall Steen's own religion which maintains Marshall Steen's version is the wrong one. Gain 2 Rivals. |
15 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
62 |
Retired. |
15 |
66 |
A new romantic starts. Gain an Ally. |
16 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
70 |
A new romantic starts. Gain an Ally. |
17 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |