Mart Cumming  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 77 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 9 (1) 1 (-2)111591
Responsive, Toadying
 
Skills
Admin 1
Art (Creative/Visual Media) 0
Broker 3
Carouse 0
Deception 0
Drive 0
Electronics (Computers) 1
Engineer (Power) 1
Gun Combat 0
Mechanic 0
Medic 0
Navigation 1
Persuade 0
Recon 0
Science (Social Sciences/Belief) 1
Science (Life Sciences/Xenology) 1
Seafarer 0
Stealth 0
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 02
Merchant Broker 25
Scout Surveyor 02
Retired 06
 
EducationGraduated
University Failed
 
Name Type Affinity Enmity Power Influence Species
Ruthie Bollen Enemy 1 3 0 5 Sydite (F/18)
Ruthie Bollen gained influence with the character’s assistance.
Grover Murphy Contact 0 1 1 1 Sydite (M/42)
Khapdi Gana Contact 1 1 1 1 Vilani, Imperium (M/29)
Khapdi Gana gains in power and influence.
Etha Sanders Contact 2 1 1 2 Sydite (F/38)
Etha Sanders is particularly unusual, such as an artificial intelligence or very alien being.
Pink Carr Contact 3 1 3 3 Kedepu (M/67)
Relationship altered.
 
Term Age History
1 18 Entered University.
1 21 A prank goes horribly wrong. Gain an Enemy
1 21 Dropped out of university.
2 21 Became a Drifter (Wanderer).
2 24 Betrayed by a friend. One of Mart Cumming's Contacts or Allies betrays Mart Cumming, ending Mart Cumming's career. That Contact or Ally becomes a Rival or Enemy.
3 24 Became a Merchant (Broker).
3 25 Mart Cumming's business or ship thrives.
3 28 Promoted to Merchant (Broker) rank 1.
4 28 Continued as Merchant (Broker).
5 32 Continued as Merchant (Broker).
5 36 Make an unexpected connection outside Mart Cumming's normal circles. Gain a Contact.
6 36 Continued as Merchant (Broker).
6 40 Promoted to Merchant (Broker) rank 2.
7 40 Continued as Merchant (Broker).
7 44 Embroiled in legal trouble.
7 44 Forced to muster out.
8 44 Failed to qualify for Explorer (Scout).
8 44 Returned to Drifter (Wanderer).
8 46 Mart Cumming run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 46 Became a Scout (Surveyor).
9 49 Mart Cumming's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
10 50 Aging Crisis. Owe 30,000 for medical bills.
10 50 Retired at age 50.
10 50 Attempted to change assignments.
10 50 Failed to qualify for Explorer (Scout).
10 50 Continued as Scout (Surveyor).
10 53 Psychologically damaged by Mart Cumming's time in the scouts.
11 53 Retired.
11 57 Gained a contact.
12 57 Aging Crisis. Owe 30,000 for medical bills.
12 60 Nearly killed. Owe 20,000 for medical bills.
13 61 Aging Crisis. Owe 50,000 for medical bills.
13 64 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
14 65 Aging Crisis. Owe 20,000 for medical bills.
14 68 Moved to a new world.
15 69 Aging Crisis. Owe 40,000 for medical bills.
15 71 A romantic relationship ends badly. Gain a Rival or Enemy.
16 73 Aging Crisis. Owe 40,000 for medical bills.
16 74 Gained a contact.
17 77 Aging Crisis. Owe 50,000 for medical bills.
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