Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Graduated. Gain an rival who is upset that Matt Russell left the community. |
2 |
22 |
Became a Scout (Courier). |
2 |
24 |
Psychologically damaged by Matt Russell's time in the scouts. |
3 |
24 |
Became a Entertainer (Performer). |
3 |
25 |
Gain a patron in the arts. Gain an Ally |
3 |
28 |
Promoted to Entertainer (Performer) rank 1. |
4 |
28 |
Continued as Entertainer (Performer). |
4 |
31 |
One of Matt Russell's pieces of art is stolen, and the investigation brings Matt Russell into the criminal underworld. |
5 |
32 |
Continued as Entertainer (Performer). |
5 |
33 |
An investigation, tour, project or expedition goes wrong, stranding Matt Russell far from home. |
6 |
33 |
Became a Noble (Administrator) with the new title Assistant. |
6 |
37 |
An assassin attempts to end Matt Russell's life. |
6 |
37 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
7 |
37 |
Failed to qualify for Colonist (Citizen). |
7 |
37 |
Became a Drifter (Wanderer). |
7 |
41 |
Betrayed by a friend. One of Matt Russell's Contacts or Allies betrays Matt Russell, ending Matt Russell's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
41 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
43 |
Matt Russell faith is shaken. |
9 |
45 |
Continued as Believer (Holy Warrior). |
9 |
46 |
Matt Russell aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
46 |
Returned to Noble (Administrator). |
11 |
50 |
Continued as Noble (Administrator). |
11 |
54 |
Lightly injured, no permanent damage. Fully recovered. |
12 |
54 |
Switched to Drifter (Scavenger). |
12 |
56 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
13 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
56 |
Retired at age 56. |
13 |
56 |
Retired. |
13 |
59 |
Birth or Death involving a family member or close friend. |
14 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
67 |
Good fortune. |
16 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
76 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |