Retired Scout Maurice Knight  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 77 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 3 (-1) 7 (0)111637
Nervous
 
Skills
Animals (Training) 1
Astrogation 0
Athletics (Strength) 1
Deception 1
Electronics (Comms) 1
Gun Combat (Energy) 1
Investigate 1
Mechanic 0
Melee (Fencing) 1
Pilot (Small Craft) 1
Recon 2
Stealth 2
Streetwise 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor Scout25
Drifter Wanderer 13
Agent Intelligence Field Agent23
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Annetta Jordan Ally 0 0 1 3 Cassilldan (F/32)
Ada Chavez Contact 3 2 1 1 Tezcat (M/22)
Lucretia Conray Ally 2 0 1 5 Humaniti (F/34)
Leo Tow Contact 0 1 5 2 Tezcat (M/72)
Prince Richey Contact 3 1 0 0 Libert (M/38)
Eieryukoi Atleerlyu Contact 2 1 5 2 Aslan (M/30)
Coy Peck Contact 1 1 2 5 Tezcat (M/23)
Cecelia Welter Contact 3 6 2 2 Vlazhdumecta (F/84)
Very bad falling out.
Odelia Hawkins Contact 0 1 0 2 Kargol (F/18)
Odelia Hawkins’s relationships have begun to affect the character.
Soham French Enemy 0 3 2 3 Tezcat (M/40)
Kathrine Hernandez Ally 3 0 2 2 Tezcat (F/39)
Harriett Craig Ally 1 0 1 0 Tezcat (F/30)
Harriett Craig has negatively life-changing event.
Megan Grain Rival 1 2 0 2 Halka (F/46)
 
Term Age History
1 18 Became a Scout (Surveyor).
1 20 Maurice Knight survey an alien world.
1 22 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
2 22 Continued as Scout (Surveyor).
2 25 Maurice Knight have no idea what happened to Maurice Knight – they found Maurice Knight's ship drifting on the fringes of friendly space.
3 25 Failed to qualify for Colonist (Citizen).
3 25 Became a Drifter (Wanderer).
3 26 A new romantic starts. Gain an Ally.
4 29 Continued as Drifter (Wanderer).
4 33 Attacked by enemies and injured.
4 33 Injured. Fully recovered. Owe 5,000 for medical bills.
4 33 Gain Enemy if Maurice Knight don't already have one.
5 33 Continued as Drifter (Wanderer).
5 37 Promoted to Drifter (Wanderer) rank 1.
6 37 Voluntarily left Wanderer
6 37 Became a Agent (Intelligence).
6 38 Established a network of contacts. Gain 1 contacts.
6 41 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
7 41 Continued as Agent (Intelligence).
7 43 Advanced training in a specialist field.
7 45 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
8 45 Continued as Agent (Intelligence).
8 47 Nearly killed. Owe 6,250 for medical bills.
9 47 Returned to Scout (Surveyor).
9 49 When dealing with an alien race, Maurice Knight have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
10 51 Continued as Scout (Surveyor).
10 52 Maurice Knight spend a great deal of time on the fringes of Charted Space.
10 52 Scarred. Owe 5,000 for medical bills.
10 55 Promoted to Scout (Surveyor) rank 2 with the new title Scout.
11 55 Aging Crisis. Owe 10,000 for medical bills.
11 55 Retired at age 55.
11 55 Continued as Scout (Surveyor).
11 59 Maurice Knight's ship is damaged, and Maurice Knight have to hitch-hike Maurice Knight's way back across the stars to the nearest scout base.
11 59 Gain 6 Contacts. Gain 1 Enemies.
12 59 Aging Crisis. Owe 60,000 for medical bills.
12 59 Retired.
12 62 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13 63 Aging Crisis. Owe 50,000 for medical bills.
13 67 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14 67 Aging Crisis. Owe 10,000 for medical bills.
14 71 Accused of a crime.
15 71 Aging Crisis. Owe 40,000 for medical bills.
15 73 Betrayal. Convert an Ally into a Rival or Enemy.
16 75 Aging Crisis. Owe 10,000 for medical bills.
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