Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
21 |
One of Mckinley Nealy's pieces of art is stolen, and the investigation brings Mckinley Nealy into the criminal underworld. |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
23 |
One of Mckinley Nealy's pieces of art is stolen, and the investigation brings Mckinley Nealy into the criminal underworld. |
2 |
26 |
Promoted to Entertainer (Artist) rank 2. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
27 |
An investigation, tour, project or expedition goes wrong, stranding Mckinley Nealy far from home. |
4 |
27 |
Became a Scout (Courier). |
4 |
28 |
When dealing with an alien race, Mckinley Nealy botch an opportunity to gather extra intelligence about them. |
4 |
28 |
Mckinley Nealy's ship is damaged, and Mckinley Nealy have to hitch-hike Mckinley Nealy's way back across the stars to the nearest scout base. |
4 |
28 |
Gain 1 Contacts. Gain 3 Enemies. |
5 |
31 |
Continued as Scout (Courier). |
5 |
33 |
Mckinley Nealy's scout ship is one of the first on the scene to rescue the survivors of a disaster but Mckinley Nealy fail to help. Gain an Enemy. |
5 |
33 |
Mckinley Nealy have no idea what happened to Mckinley Nealy – they found Mckinley Nealy's ship drifting on the fringes of friendly space. |
6 |
35 |
Continued as Scout (Courier). |
6 |
38 |
Mckinley Nealy spend a great deal of time on the fringes of Charted Space. |
6 |
38 |
Gain a contact in an alien race. |
7 |
39 |
Continued as Scout (Courier). |
7 |
42 |
Good fortune |
7 |
43 |
Forced to muster out. |
8 |
43 |
Became a Citizen (Colonist). |
8 |
47 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
47 |
Became a Scholar (Physician). |
9 |
48 |
A rival researcher blackens Mckinley Nealy's name or steals Mckinley Nealy's research. Gain a Rival. |
9 |
51 |
Promoted to Scholar (Physician) rank 1. |
10 |
51 |
Continued as Scholar (Physician). |
10 |
55 |
Caught cheating in some fashion, advancing Mckinley Nealy's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
10 |
55 |
Mckinley Nealy's work is sabotaged by unknown parties. Mckinley Nealy start again from scratch. |
10 |
55 |
Gain an Enemy |
11 |
55 |
Voluntarily left Physician |
11 |
55 |
Failed to qualify for Broker (Merchant). |
11 |
55 |
Became a Drifter (Barbarian). |
11 |
57 |
Attacked by enemies that Mckinley Nealy easily defeat. |
11 |
57 |
Gain Enemy if Mckinley Nealy don't already have one. |
11 |
59 |
Promoted to Drifter (Barbarian) rank 1. |
12 |
59 |
Continued as Drifter (Barbarian). |
12 |
62 |
Mckinley Nealy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
Retired at age 62. |
13 |
62 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
63 |
Good fortune |
13 |
66 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
14 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
66 |
Continued as Believer (Holy Warrior). |
14 |
68 |
Mckinley Nealy refused an offer of inducements to betray Mckinley Nealy's faith. Gain 3 enemies. |
14 |
70 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
70 |
Continued as Believer (Holy Warrior). |
15 |
72 |
Opponents of Mckinley Nealy's belief system ambush Mckinley Nealy. |
15 |
72 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
72 |
Retired. |
16 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |