Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Merl Walters's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
20 |
Became a Citizen (Colonist). |
2 |
22 |
Merl Walters befriend a superior in the corporation or the colony. |
2 |
24 |
Promoted to Citizen (Colonist) rank 1. |
3 |
24 |
Continued as Citizen (Colonist). |
3 |
25 |
Merl Walters's business expands, Merl Walters's corporation grows, or the colony thrives. |
3 |
28 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
28 |
Continued as Citizen (Colonist). |
4 |
31 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
31 |
Failed to qualify for Enforcer (Rogue). |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
35 |
Merl Walters do not know what happened to Merl Walters. There is a gap in Merl Walters's memory. |
6 |
35 |
Failed to qualify for Free Trader (Merchant). |
6 |
35 |
Switched to Drifter (Scavenger). |
6 |
39 |
Betrayed by a friend. One of Merl Walters's Contacts or Allies betrays Merl Walters, ending Merl Walters's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
43 |
Merl Walters faith enjoys an explosion of popularity largely thanks to Merl Walters's efforts. |
7 |
43 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
43 |
Continued as Believer (Missionary/Humanitarian). |
8 |
46 |
Merl Walters come into conflict with a splinter group Merl Walters's own religion which maintains Merl Walters's version is the wrong one. Gain 3 Rivals. |
9 |
46 |
Returned to Drifter (Wanderer). |
9 |
47 |
Attempted a risky adventure and was sent to prison. |
10 |
50 |
Became a Prisoner (Thug). |
10 |
52 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Continued as Prisoner (Thug). |
11 |
58 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
58 |
Switched to Prisoner (Fixer) with previous rank. |
12 |
61 |
A guard takes a dislike to Merl Walters. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
Continued as Prisoner (Fixer). |
13 |
66 |
Accused of assaulting a prison guard. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
66 |
Switched to Prisoner (Inmate) with previous rank. |
14 |
70 |
A guard takes a dislike to Merl Walters. |
15 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
70 |
Returned to Prisoner (Fixer). |
15 |
72 |
Nearly killed. Owe 40,000 for medical bills. |
16 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |