Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Merlin Morgan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
23 |
Advanced training in a specialist field. |
2 |
23 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
3 |
23 |
Voluntarily left Line/Crew |
3 |
23 |
Failed to qualify for Surveyor (Scout). |
3 |
23 |
Returned to Drifter (Barbarian). |
3 |
24 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
4 |
24 |
Failed to qualify for Infantry (Army). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
28 |
Continued as Merchant (Merchant Marine). |
5 |
31 |
A good deal ensures Merlin Morgan is living the high life for a few years. |
6 |
32 |
Continued as Merchant (Merchant Marine). |
6 |
33 |
Birth or Death involving a family member or close friend. |
6 |
36 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
36 |
Continued as Merchant (Merchant Marine). |
7 |
39 |
Embroiled in legal trouble. |
7 |
40 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
40 |
Continued as Merchant (Merchant Marine). |
8 |
43 |
A good deal ensures Merlin Morgan is living the high life for a few years. |
8 |
44 |
Forced to muster out. |
9 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
48 |
Moved to a new world. |
9 |
48 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
48 |
Voluntarily left Missionary/Humanitarian |
10 |
48 |
Became a Scout (Surveyor). |
10 |
52 |
Merlin Morgan survey an alien world. |
10 |
52 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
11 |
52 |
Voluntarily left Surveyor |
11 |
52 |
Switched to Drifter (Scavenger). |
11 |
53 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
12 |
53 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
12 |
55 |
Merlin Morgan faith enjoys an explosion of popularity largely thanks to Merlin Morgan's efforts. |
12 |
55 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
12 |
57 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
57 |
Retired at age 57. |
13 |
57 |
Continued as Believer (Holy Warrior). |
13 |
58 |
Opponents of Merlin Morgan's belief system ambush Merlin Morgan. |
13 |
58 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
14 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
58 |
Retired. |
14 |
61 |
Good fortune. |
15 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
65 |
Gained a contact. |
16 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |