Retired Ensign Merlin Morgan  

Species Age Sex Str Dex End Int Edu SocUPP
Darrian, Imperium 77 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 1 (-2) 10 (1)11151A
Detached, Irritable, Flamboyant
 
Skills
Animals (Training) 1
Athletics (Dexterity) 1
Athletics (Endurance) 1
Broker 1
Carouse 0
Diplomat 1
Drive (Mole) 1
Electronics (Computers) 1
Electronics (Sensors) 1
Engineer (J-drive) 1
Gun Combat (Slug) 1
Gunner 0
Jack-of-All-Trades 1
Leadership 1
Mechanic 1
Medic 0
Melee (Blade) 1
Persuade 2
Pilot 0
Recon 1
Seafarer 0
Stealth 0
Steward 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 02
Navy Line/Crew Ensign1 / 01
Merchant Merchant Marine 3rd Officer35
Believer Missionary/Humanitarian Project Worker11
Scout Surveyor Scout11
Drifter Scavenger 01
Believer Holy Warrior Combat Leader22
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Pearle Kim Contact 1 1 0 4 Darrian, Imperium (F/63)
Pearle Kim’s relationships have begun to affect the character.
 
Term Age History
1 18 Failed to qualify for Intelligence (Agent).
1 18 Became a Drifter (Barbarian).
1 19 Merlin Morgan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 19 Became a Navy (Line/Crew) with the new title Crewman.
2 23 Advanced training in a specialist field.
2 23 Commissioned in Navy (Line/Crew) with the new title Ensign.
3 23 Voluntarily left Line/Crew
3 23 Failed to qualify for Surveyor (Scout).
3 23 Returned to Drifter (Barbarian).
3 24 Nearly killed. Fully recovered. Owe 30,000 for medical bills.
4 24 Failed to qualify for Infantry (Army).
4 24 Submitted to the draft.
4 24 Became a Merchant (Merchant Marine) with the new title Crewman.
4 28 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 28 Continued as Merchant (Merchant Marine).
5 31 A good deal ensures Merlin Morgan is living the high life for a few years.
6 32 Continued as Merchant (Merchant Marine).
6 33 Birth or Death involving a family member or close friend.
6 36 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
7 36 Continued as Merchant (Merchant Marine).
7 39 Embroiled in legal trouble.
7 40 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
8 40 Continued as Merchant (Merchant Marine).
8 43 A good deal ensures Merlin Morgan is living the high life for a few years.
8 44 Forced to muster out.
9 44 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 48 Moved to a new world.
9 48 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
10 48 Voluntarily left Missionary/Humanitarian
10 48 Became a Scout (Surveyor).
10 52 Merlin Morgan survey an alien world.
10 52 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
11 52 Voluntarily left Surveyor
11 52 Switched to Drifter (Scavenger).
11 53 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
12 53 Switched to Believer (Holy Warrior) with the new title Hopeful.
12 55 Merlin Morgan faith enjoys an explosion of popularity largely thanks to Merlin Morgan's efforts.
12 55 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
12 57 Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader.
13 57 Aging Crisis. Owe 50,000 for medical bills.
13 57 Retired at age 57.
13 57 Continued as Believer (Holy Warrior).
13 58 Opponents of Merlin Morgan's belief system ambush Merlin Morgan.
13 58 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
14 58 Aging Crisis. Owe 10,000 for medical bills.
14 58 Retired.
14 61 Good fortune.
15 62 Aging Crisis. Owe 60,000 for medical bills.
15 65 Gained a contact.
16 66 Aging Crisis. Owe 10,000 for medical bills.
16 69 Betrayal. Convert an Ally into a Rival or Enemy.
17 70 Aging Crisis. Owe 60,000 for medical bills.
17 72 Betrayal. Convert an Ally into a Rival or Enemy.
18 74 Aging Crisis. Owe 10,000 for medical bills.
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