Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Lost eye or limb. |
2 |
20 |
Failed to qualify for Marine Support (Marine). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
21 |
Nearly killed. Owe 17,500 for medical bills. |
3 |
21 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
3 |
22 |
Merritt Ellis refuse to secretly provide religious rites for a dying leader or noble, because they do not share Merritt Ellis's faith. |
4 |
25 |
Continued as Believer (Mainstream Believer). |
4 |
28 |
Merritt Ellis is sent to a new community or parish to preach The Word among the poor. |
4 |
29 |
Forced to continue current assignment. |
4 |
29 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
5 |
29 |
Continued as Believer (Mainstream Believer). |
5 |
30 |
A notable academic consults with Merritt Ellis about a publication or documentary he is working on. Gain a Contact in academia. |
5 |
33 |
Forced to muster out. |
6 |
33 |
Failed to qualify for Surveyor (Scout). |
6 |
33 |
Returned to Drifter (Wanderer). |
6 |
37 |
Attacked by enemies and injured. |
6 |
37 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
6 |
37 |
Gain Enemy if Merritt Ellis don't already have one. |
6 |
37 |
Forced to muster out. |
7 |
37 |
Failed to qualify for Free Trader (Merchant). |
7 |
37 |
Continued as Drifter (Wanderer). |
7 |
39 |
Betrayed by a friend. One of Merritt Ellis's Contacts or Allies betrays Merritt Ellis, ending Merritt Ellis's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
39 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
39 |
Retired at age 39. |
8 |
39 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
8 |
40 |
Opponents of Merritt Ellis's belief system ambush Merritt Ellis. |
8 |
40 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
9 |
40 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
40 |
Retired. |
9 |
43 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
45 |
A new romantic starts. Gain an Ally. |
11 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
49 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
Gained a contact. |
13 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
67 |
Find an Alien Artifact. |
16 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
71 |
Moved to a new world. |
17 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
76 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |