Retired Commander Miller Clubb  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 77 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 1 (-2) 7 (0)111917
Hedonistic, Egotistic, Flippant
 
Skills
Admin 3
Carouse 1
Diplomat 1
Drive 0
Electronics (Sensors) 1
Flyer (Rotor) 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Investigate 0
Leadership 2
Mechanic 3
Melee (Blade) 1
Persuade 1
Recon 2
Streetwise 0
Tactics (Military) 2
Tactics (Naval) 1
CareerAssignmentTitleRankTerms
Agent Intelligence 01
Army Cavalry Lance Corporal12
Navy Engineer/Gunner Commander4 / 04
Merchant Merchant Marine Senior Crewman14
Believer Holy Warrior Hopeful03
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Selena Keiler Enemy 0 3 4 0 Ziadd (F/32)
Kea-kab Ta Ally 3 1 1 0 Bwap (F/30)
An incident occured.
Cal Mcabe Rival 1 0 0 2 Answerin (M/39)
Shawn Day Ally 3 0 4 3 Ziadd (M/13)
Edison Forrest Rival 1 2 4 1 Ziadd (M/52)
Annie Carpenter Enemy 1 2 1 6 Ziadd (F/12)
Annie Carpenter gained influence with the character’s assistance.
 
Term Age History
1 18 Became a Agent (Intelligence).
1 21 Refused a deal with criminal or other figure under investigation. Gain an Enemy
2 21 Became a Army (Cavalry) with the new title Private.
2 24 A new romantic starts. Gain an Ally.
2 25 Attempt at commissioned failed.
2 25 Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal.
3 25 Continued as Army (Cavalry).
3 28 Lost eye or limb. Fully recovered.
4 28 Became a Navy (Engineer/Gunner) with the new title Crewman.
4 30 Display heroism in battle, saving the whole ship.
4 32 Commissioned in Navy (Engineer/Gunner) with the new title Ensign.
4 32 Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant.
5 32 Continued as Navy (Engineer/Gunner).
5 36 Vessel participates in a diplomatic mission.
5 36 Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant.
6 36 Continued as Navy (Engineer/Gunner).
6 39 Display heroism in battle, saving the whole ship.
6 40 Promoted to Navy (Engineer/Gunner) officer rank 4 with the new title Commander.
7 40 Continued as Navy (Engineer/Gunner).
7 42 Miller Clubb is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
8 42 Failed to qualify for Merchant Marine (Merchant).
8 42 Submitted to the draft.
8 42 Became a Merchant (Merchant Marine) with the new title Crewman.
8 45 Befriend a useful ally in one sphere. Gain an Ally.
8 46 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
9 46 Aging Crisis. Owe 30,000 for medical bills.
9 46 Retired at age 46.
9 46 Continued as Merchant (Merchant Marine).
10 50 Aging Crisis. Owe 40,000 for medical bills.
10 50 Continued as Merchant (Merchant Marine).
10 52 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
11 54 Aging Crisis. Owe 50,000 for medical bills.
11 54 Continued as Merchant (Merchant Marine).
11 56 A series of bad deals and decisions force Miller Clubb into bankruptcy. Miller Clubb salvages what Miller Clubb can.
12 56 Aging Crisis. Owe 30,000 for medical bills.
12 56 Became a Believer (Holy Warrior) with the new title Hopeful.
12 58 Miller Clubb is sent to a new community or parish to preach The Word among the poor.
12 60 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
13 60 Aging Crisis. Owe 60,000 for medical bills.
13 60 Continued as Believer (Holy Warrior).
13 62 Miller Clubb is caught in the periphery of a scandal.
13 62 Demoted to Believer (Holy Warrior) rank 0 with the new title Hopeful.
14 64 Aging Crisis. Owe 10,000 for medical bills.
14 64 Continued as Believer (Holy Warrior).
14 67 Miller Clubb aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
15 67 Aging Crisis. Owe 30,000 for medical bills.
15 67 Retired.
15 71 A romantic relationship ends badly. Gain a Rival or Enemy.
16 71 Aging Crisis. Owe 20,000 for medical bills.
16 73 Lightly injured, no permanent damage. Fully recovered.
17 75 Aging Crisis. Owe 40,000 for medical bills.
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