Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
21 |
Became a Army (Cavalry) with the new title Private. |
2 |
24 |
A new romantic starts. Gain an Ally. |
2 |
25 |
Attempt at commissioned failed. |
2 |
25 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
3 |
25 |
Continued as Army (Cavalry). |
3 |
28 |
Lost eye or limb. Fully recovered. |
4 |
28 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
30 |
Display heroism in battle, saving the whole ship. |
4 |
32 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
4 |
32 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
5 |
32 |
Continued as Navy (Engineer/Gunner). |
5 |
36 |
Vessel participates in a diplomatic mission. |
5 |
36 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
6 |
36 |
Continued as Navy (Engineer/Gunner). |
6 |
39 |
Display heroism in battle, saving the whole ship. |
6 |
40 |
Promoted to Navy (Engineer/Gunner) officer rank 4 with the new title Commander. |
7 |
40 |
Continued as Navy (Engineer/Gunner). |
7 |
42 |
Miller Clubb is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
8 |
42 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
42 |
Submitted to the draft. |
8 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
45 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
10 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
50 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
54 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
A series of bad deals and decisions force Miller Clubb into bankruptcy. Miller Clubb salvages what Miller Clubb can. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
58 |
Miller Clubb is sent to a new community or parish to preach The Word among the poor. |
12 |
60 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
60 |
Continued as Believer (Holy Warrior). |
13 |
62 |
Miller Clubb is caught in the periphery of a scandal. |
13 |
62 |
Demoted to Believer (Holy Warrior) rank 0 with the new title Hopeful. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
64 |
Continued as Believer (Holy Warrior). |
14 |
67 |
Miller Clubb aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
15 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
67 |
Retired. |
15 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
73 |
Lightly injured, no permanent damage. Fully recovered. |
17 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |