Retired Settler Morgan Fabble  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 77 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 7 (0) 7 (0)111677
Funny, Supportive, Petulant
 
Skills
Astrogation 0
Athletics 0
Deception 1
Diplomat 1
Drive (Mole) 1
Gambler 2
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Mechanic 0
Persuade 0
Pilot 0
Profession (Freeloader) 0
Recon 2
Science (Life Sciences) 0
Seafarer 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 01
Citizen Colonist Settler24
Drifter Wanderer 02
Merchant Free Trader 01
Drifter Barbarian 01
Retired 08
 
Name Type Affinity Enmity Power Influence Species
Jasper Gillis Enemy 0 4 5 1 Luriani (M/54)
Evangeline Thorebourne Contact 2 1 4 1 Kargol (F/22)
Hallie Welch Ally 4 0 1 1 Kargol (F/70)
Altha Saxon Contact 3 0 4 0 Irhadre (F/42)
Altha Saxon loses some of their power base.
Relationship altered.
Altha Saxon is particularly unusual, such as an artificial intelligence or very alien being.
Berta Holt Ally 3 0 0 1 Irhadre (F/29)
Theodosia Turner Contact 2 1 1 1 Kargol (F/30)
Worth Sabilline Ally 1 0 1 1 Kargol (M/57)
 
Term Age History
1 18 Failed to qualify for Army Support (Army).
1 18 Became a Drifter (Scavenger).
1 22 Severely injured. Fully recovered. Owe 25,000 for medical bills.
2 22 Became a Citizen (Colonist).
2 24 Morgan Fabble learn something Morgan Fabble should not have – a corporate secret, a political scandal – which Morgan Fabble can profit from illegally.
3 26 Continued as Citizen (Colonist).
3 30 Morgan Fabble befriend a superior in the corporation or the colony.
3 30 Promoted to Citizen (Colonist) rank 1.
4 30 Continued as Citizen (Colonist).
4 33 Morgan Fabble's business expands, Morgan Fabble's corporation grows, or the colony thrives.
4 34 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
5 34 Continued as Citizen (Colonist).
5 36 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
6 36 Failed to qualify for Army Support (Army).
6 36 Switched to Drifter (Wanderer).
6 38 Injured. Fully recovered. Owe 2,500 for medical bills.
7 38 Became a Merchant (Free Trader).
7 42 A sudden war destroys Morgan Fabble's trade routes and contacts, forcing Morgan Fabble to flee that region of space.
7 42 Gain rebels as Enemy
8 42 Switched to Drifter (Barbarian).
8 43 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
9 43 Failed to qualify for Merchant Academy.
9 43 Returned to Drifter (Wanderer).
9 45 Betrayed by a friend. One of Morgan Fabble's Contacts or Allies betrays Morgan Fabble, ending Morgan Fabble's career. That Contact or Ally becomes a Rival or Enemy.
10 45 Aging Crisis. Owe 40,000 for medical bills.
10 45 Retired at age 45.
10 45 Retired.
10 47 Gained a contact.
11 49 Aging Crisis. Owe 40,000 for medical bills.
11 51 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12 53 Aging Crisis. Owe 40,000 for medical bills.
12 54 Gained a contact.
13 57 Aging Crisis. Owe 20,000 for medical bills.
13 60 Birth or Death involving a family member or close friend.
14 61 Aging Crisis. Owe 40,000 for medical bills.
14 62 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 65 Aging Crisis. Owe 40,000 for medical bills.
15 69 Gained a contact.
16 69 Aging Crisis. Owe 10,000 for medical bills.
16 73 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 73 Aging Crisis. Owe 60,000 for medical bills.
17 77 Birth or Death involving a family member or close friend.
18 77 Aging Crisis. Owe 10,000 for medical bills.
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