Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Became a Scout (Explorer). |
2 |
24 |
Nat Carroll's scout ship is one of the first on the scene to rescue the survivors of a disaster but Nat Carroll fail to help. Gain an Enemy. |
2 |
24 |
Nat Carroll's ship is damaged, and Nat Carroll have to hitch-hike Nat Carroll's way back across the stars to the nearest scout base. |
2 |
24 |
Gain 2 Contacts. Gain 1 Enemies. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Courier (Scout). |
3 |
26 |
Continued as Scout (Explorer). |
3 |
27 |
Spend several years jumping from world to world in Nat Carroll's scout ship. |
4 |
30 |
Voluntarily left Explorer |
4 |
30 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
32 |
Nat Carroll foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
34 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
38 |
Advanced training in a specialist field. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
41 |
Special assignment or duty on board ship. |
6 |
42 |
Promoted to Navy (Engineer/Gunner) officer rank 4 with the new title Commander. |
7 |
42 |
Continued as Navy (Engineer/Gunner). |
7 |
46 |
Nat Carroll is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
8 |
46 |
Became a Scholar (Field Researcher). |
8 |
47 |
An expedition or voyage goes wrong, leaving Nat Carroll stranded in the wilderness. |
9 |
47 |
Failed to qualify for Free Trader (Merchant). |
9 |
47 |
Returned to Drifter (Wanderer). |
9 |
50 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
10 |
50 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
54 |
Nat Carroll aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
54 |
Switched to Drifter (Scavenger). |
11 |
56 |
Find valuable salvage. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Continued as Drifter (Scavenger). |
12 |
59 |
Find valuable salvage. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
Continued as Drifter (Scavenger). |
13 |
65 |
Find valuable salvage. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
Continued as Drifter (Scavenger). |
14 |
70 |
Lightly injured, no permanent damage. Fully recovered. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
70 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
15 |
73 |
A new romantic starts. Gain an Ally. |
15 |
74 |
Forced to muster out. |
16 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |