Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Noble Bailey's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Became a Entertainer (Performer). |
2 |
23 |
Good fortune |
2 |
26 |
Promoted to Entertainer (Performer) rank 1. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
30 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
34 |
Criticised a questionable political leader on Noble Bailey's homeworld, causing his downfall. Gain an Enemy |
4 |
34 |
Noble Bailey is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
4 |
34 |
Promoted to Entertainer (Performer) rank 2. |
5 |
34 |
Continued as Entertainer (Performer). |
5 |
36 |
Criticised a questionable political leader on Noble Bailey's homeworld, causing his downfall. Gain an Enemy |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
40 |
A sudden war destroys Noble Bailey's trade routes and contacts, forcing Noble Bailey to flee that region of space. |
6 |
40 |
Gain rebels as Enemy |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Noble Bailey's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
45 |
Became a Agent (Intelligence). |
8 |
47 |
Noble Bailey went above and beyond the call of duty. |
8 |
49 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
9 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
49 |
Retired at age 49. |
9 |
49 |
Continued as Agent (Intelligence). |
9 |
53 |
Noble Bailey went above and beyond the call of duty. |
9 |
53 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
10 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
53 |
Continued as Agent (Intelligence). |
10 |
55 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Retired. |
11 |
57 |
Moved to a new world. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
Encounter a Psionic institute. |
13 |
64 |
Tested for psionic powers |
14 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
69 |
Find an Alien Artifact. |
15 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
73 |
Gained a contact. |
16 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |