Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Voluntarily left Enforcer |
2 |
22 |
Failed to qualify for Marine Support (Marine). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
A sudden war destroys Norris Jack's trade routes and contacts, forcing Norris Jack to flee that region of space. |
2 |
25 |
Gain rebels as Enemy |
3 |
25 |
Failed to qualify for Army Support (Army). |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
29 |
Norris Jack do not know what happened to Norris Jack. There is a gap in Norris Jack's memory. |
4 |
29 |
Failed to qualify for Artist (Entertainer). |
4 |
29 |
Switched to Drifter (Scavenger). |
4 |
33 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
33 |
Became a Entertainer (Performer). |
5 |
36 |
Norris Jack is forced out because of censorship or controversy. What truth did Norris Jack get too close to? |
6 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
39 |
Norris Jack retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
40 |
Aging Crisis. Owe 40,000 for medical bills. |
7 |
40 |
Retired at age 40. |
7 |
40 |
Continued as Believer (Missionary/Humanitarian). |
7 |
44 |
A notable academic consults with Norris Jack about a publication or documentary he is working on. Gain a Contact in academia. |
8 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
44 |
Continued as Believer (Missionary/Humanitarian). |
8 |
47 |
A notable academic consults with Norris Jack about a publication or documentary he is working on. Gain a Contact in academia. |
9 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
48 |
Voluntarily left Missionary/Humanitarian |
9 |
48 |
Retired. |
9 |
52 |
Moved to a new world. |
10 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
57 |
A new romantic starts. Gain an Ally. |
12 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
70 |
Moved to a new world. |
15 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
73 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |