Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Nearly killed. Owe 45,000 for medical bills. |
2 |
21 |
Failed to qualify for Intelligence (Agent). |
2 |
21 |
Continued as Drifter (Wanderer). |
2 |
25 |
Suffer from a life-threatening illness. |
3 |
25 |
Became a Scholar (Physician). |
3 |
29 |
Entangled in a bureaucratic or legal morass that distracts Orange Hopkins from Orange Hopkins's work. |
3 |
29 |
Promoted to Scholar (Physician) rank 1. |
4 |
29 |
Continued as Scholar (Physician). |
4 |
31 |
Make a breakthrough in Orange Hopkins's field. |
4 |
33 |
Promoted to Scholar (Physician) rank 2. |
5 |
33 |
Voluntarily left Physician |
5 |
33 |
Switched to Drifter (Scavenger). |
5 |
36 |
Orange Hopkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
40 |
Imperial trade restrictions force Orange Hopkins out of business. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Make an unexpected connection outside Orange Hopkins's normal circles. Gain a Contact. |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
A good deal ensures Orange Hopkins is living the high life for a few years. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Returned to Drifter (Scavenger). |
10 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Voluntarily left Scavenger |
10 |
52 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
55 |
Opponents of Orange Hopkins's belief system ambush Orange Hopkins. |
10 |
55 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Retired. |
11 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
67 |
Moved to a new world. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
70 |
Birth or Death involving a family member or close friend. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
72 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |