Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Suffer from a life-threatening illness. |
3 |
23 |
Failed to qualify for Flight (Navy). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Scout (Courier). |
3 |
25 |
When dealing with an alien race, Orlando Walker botch an opportunity to gather extra intelligence about them. |
3 |
25 |
Psychologically damaged by Orlando Walker's time in the scouts. |
4 |
27 |
Voluntarily left Courier |
4 |
27 |
Failed to qualify for Broker (Merchant). |
4 |
27 |
Returned to Drifter (Barbarian). |
4 |
28 |
Find valuable salvage. |
5 |
31 |
Continued as Drifter (Barbarian). |
5 |
33 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
33 |
Failed to qualify for Courier (Scout). |
6 |
33 |
Continued as Drifter (Barbarian). |
6 |
36 |
Orlando Walker run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
36 |
Returned to Scout (Courier). |
7 |
40 |
Orlando Walker's scout ship is one of the first on the scene to rescue the survivors of a disaster but Orlando Walker fail to help. Gain an Enemy. |
7 |
40 |
Psychologically damaged by Orlando Walker's time in the scouts. |
8 |
40 |
Continued as Scout (Courier). |
8 |
43 |
When dealing with an alien race, Orlando Walker botch an opportunity to gather extra intelligence about them. |
8 |
43 |
Lost eye or limb. Owe 5,000 for medical bills. |
9 |
44 |
Continued as Scout (Courier). |
9 |
46 |
Serve as the courier for an important message from the Imperium. |
10 |
48 |
Voluntarily left Courier |
10 |
48 |
Switched to Drifter (Wanderer). |
10 |
52 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
52 |
Continued as Drifter (Wanderer). |
11 |
56 |
Attacked by enemies that Orlando Walker easily defeat. |
11 |
56 |
Gain Enemy if Orlando Walker don't already have one. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Continued as Drifter (Wanderer). |
12 |
58 |
Orlando Walker run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
58 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
62 |
Orlando Walker come into conflict with a splinter group Orlando Walker's own religion which maintains Orlando Walker's version is the wrong one. Gain 2 Rivals. |
14 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
62 |
Retired. |
14 |
64 |
Amnesia. |
15 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
72 |
Gained a contact. |
17 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |