Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Suffer from a life-threatening illness. |
3 |
26 |
Became a Scholar (Scientist). |
3 |
27 |
Entangled in a bureaucratic or legal morass that distracts Orville Knight from Orville Knight's work. |
4 |
30 |
Voluntarily left Scientist |
4 |
30 |
Became a Citizen (Colonist). |
4 |
31 |
Orville Knight gain experience in a technical field as a computer operator or surveyor. |
4 |
34 |
Promoted to Citizen (Colonist) rank 1. |
5 |
34 |
Voluntarily left Colonist |
5 |
34 |
Returned to Scholar (Scientist). |
5 |
36 |
Refused to perform research that goes against Orville Knight's conscience. |
6 |
38 |
Continued as Scholar (Scientist). |
6 |
41 |
Advanced training in a specialist field. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
46 |
Opponents of Orville Knight's belief system ambush Orville Knight. |
7 |
46 |
Severely injured. Owe 15,000 for medical bills. |
8 |
46 |
Entered Merchant Academy with the Business curriculum. |
8 |
48 |
Dropped out of the merchant academy. |
9 |
48 |
Continued as Believer (Holy Warrior). |
9 |
52 |
Orville Knight come into conflict with a splinter group Orville Knight's own religion which maintains Orville Knight's version is the wrong one. Gain 2 Rivals. |
10 |
52 |
Became a Merchant (Free Trader). |
10 |
56 |
Embroiled in legal trouble. |
10 |
56 |
Promoted to Merchant (Free Trader) rank 1. |
11 |
56 |
Continued as Merchant (Free Trader). |
11 |
60 |
Bankrupted by a rival. Gain the other trader as a Rival. |
12 |
60 |
Switched to Drifter (Wanderer). |
12 |
62 |
Orville Knight do not know what happened to Orville Knight. There is a gap in Orville Knight's memory. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
62 |
Retired at age 62. |
13 |
62 |
Retired. |
13 |
63 |
A new romantic starts. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
72 |
Birth or Death involving a family member or close friend. |
16 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |