Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Field Researcher (Scholar). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Drafted into Law Enforcement |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
26 |
Uncover a major conspiracy against Orville Welter's employers. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Hard times caused by a lack of interstellar trade costs Orville Welter's job. |
4 |
27 |
Switched to Drifter (Scavenger). |
4 |
30 |
Find valuable salvage. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
34 |
Orville Welter do not know what happened to Orville Welter. There is a gap in Orville Welter's memory. |
6 |
34 |
Failed to qualify for Artist (Entertainer). |
6 |
34 |
Returned to Drifter (Wanderer). |
6 |
38 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
41 |
Amnesia. |
8 |
42 |
Continued as Drifter (Wanderer). |
8 |
45 |
Orville Welter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
45 |
Became a Scout (Courier). |
9 |
48 |
When dealing with an alien race, Orville Welter have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
10 |
49 |
Attempted to change assignments. |
10 |
49 |
Failed to qualify for Explorer (Scout). |
10 |
49 |
Continued as Scout (Courier). |
10 |
52 |
Orville Welter survey an alien world. |
11 |
53 |
Attempted to change assignments. |
11 |
53 |
Failed to qualify for Explorer (Scout). |
11 |
53 |
Continued as Scout (Courier). |
11 |
57 |
Orville Welter survey an alien world. |
12 |
57 |
Continued as Scout (Courier). |
12 |
58 |
Perform an exemplary service for the scouts. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Continued as Scout (Courier). |
13 |
63 |
Perform an exemplary service for the scouts. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
Continued as Scout (Courier). |
14 |
66 |
Spend several years jumping from world to world in Orville Welter's scout ship. |
14 |
69 |
Forced to muster out. |
15 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
69 |
Retired. |
15 |
73 |
Good fortune. |
16 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
74 |
Victim of a crime. |
17 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |