Retired 4th Officer Otis Fletcher  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 77 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 5 (-1) 9 (1)111459
Extraverted, Forceful, Haggling
 
Skills
Admin 1
Advocate 0
Athletics 0
Broker 1
Carouse 1
Diplomat 1
Drive (Track) 1
Drive (Wheel) 2
Electronics (Comms) 1
Engineer (J-drive) 1
Gun Combat (Archaic) 1
Jack-of-All-Trades 1
Leadership 1
Mechanic 1
Persuade 0
Recon 1
Seafarer 0
Streetwise 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Corporate Manager24
Scout Explorer 02
Merchant Merchant Marine 4th Officer24
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Arline Chambers Ally 5 2 5 5 Ziadd (F/48)
Relationship becomes more intense. Contact becomes an ally.
Spencer Powell Rival 6 3 1 2 Answerin (M/44)
reconciliation.
Maxine Keogh Contact 1 1 2 1 Ziadd (F/66)
Maxine Keogh belongs to an uncommon alien species.
Curley Hart Ally 3 0 1 0 Murrissi (M/33)
Mario Rose Ally 2 0 4 2 Thaggeshi (M/11)
Nellie Sim Contact 4 2 3 1 Ronnin (F/39)
reconciliation.
Nellie Sim belongs to an unusual cultural or religious group.
 
Term Age History
1 18 Became a Citizen (Corporate).
1 20 Otis Fletcher learn something Otis Fletcher should not have – a corporate secret, a political scandal – which Otis Fletcher can profit from illegally.
1 20 Gain a criminal contact.
1 22 Promoted to Citizen (Corporate) rank 1.
2 22 Continued as Citizen (Corporate).
2 26 Otis Fletcher rise to a position of power in Otis Fletcher's colony or corporation.
2 26 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
3 26 Continued as Citizen (Corporate).
3 30 Advanced training in a specialist field.
3 30 Forced to muster out.
4 30 Became a Scout (Explorer).
4 34 Scarred. Fully recovered. Owe 10,000 for medical bills.
5 34 Returned to Citizen (Corporate).
5 36 Lost eye or limb. Owe 1,250 for medical bills.
6 36 Returned to Scout (Explorer).
6 38 Otis Fletcher inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
7 38 Became a Merchant (Merchant Marine) with the new title Crewman.
7 42 A good deal ensures Otis Fletcher is living the high life for a few years.
7 42 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
8 42 Continued as Merchant (Merchant Marine).
8 43 Given advanced training in a specialist field
8 46 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
9 46 Aging Crisis. Owe 60,000 for medical bills.
9 46 Retired at age 46.
9 46 Continued as Merchant (Merchant Marine).
9 50 Make an unexpected connection outside Otis Fletcher's normal circles. Gain a Contact.
10 50 Aging Crisis. Owe 20,000 for medical bills.
10 50 Continued as Merchant (Merchant Marine).
10 53 Risk Otis Fletcher's fortune on a possibility lucrative deal and win.
10 54 Forced to muster out.
11 54 Aging Crisis. Owe 60,000 for medical bills.
11 54 Retired.
11 57 A new romantic starts. Gain an Ally.
12 58 Aging Crisis. Owe 40,000 for medical bills.
12 61 A new romantic starts. Gain an Ally.
13 62 Aging Crisis. Owe 20,000 for medical bills.
13 64 A romantic relationship ends badly. Gain a Rival or Enemy.
14 66 Aging Crisis. Owe 20,000 for medical bills.
14 70 Birth or Death involving a family member or close friend.
15 70 Aging Crisis. Owe 30,000 for medical bills.
15 73 Gained a contact.
16 74 Aging Crisis. Owe 20,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙