Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Go undercover to investigate an enemy. |
1 |
19 |
Nearly killed. Owe 15,000 for medical bills. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Palmer Shelton's work ends up coming home with Palmer Shelton, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
23 |
Became a Entertainer (Journalist). |
3 |
24 |
Public opinion turns on Palmer Shelton. |
4 |
24 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
28 |
Good fortune |
4 |
28 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
28 |
Continued as Navy (Engineer/Gunner). |
5 |
31 |
Advanced training in a specialist field. |
5 |
32 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
6 |
32 |
Continued as Navy (Engineer/Gunner). |
6 |
34 |
Palmer Shelton foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
36 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
7 |
36 |
Continued as Navy (Engineer/Gunner). |
7 |
37 |
Palmer Shelton foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
40 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
8 |
40 |
Continued as Navy (Engineer/Gunner). |
8 |
41 |
Commanding officer takes an interest in Palmer Shelton's career. |
8 |
44 |
Promoted to Navy (Engineer/Gunner) rank 5 with the new title Chief Petty Officer. |
9 |
44 |
Attempted to change assignments. |
9 |
44 |
Failed to qualify for Line/Crew (Navy). |
9 |
44 |
Continued as Navy (Engineer/Gunner). |
9 |
46 |
Palmer Shelton foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
9 |
48 |
Promoted to Navy (Engineer/Gunner) rank 6 with the new title Master Chief. |
10 |
48 |
Voluntarily left Engineer/Gunner |
10 |
48 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
51 |
Palmer Shelton is sent to a new community or parish to preach The Word among the poor. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Believer (Missionary/Humanitarian). |
11 |
53 |
Palmer Shelton retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
56 |
Continued as Believer (Missionary/Humanitarian). |
12 |
59 |
Palmer Shelton is chosen to represent Palmer Shelton's faith in a vid show or other highly public forum. |
12 |
60 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
Continued as Believer (Missionary/Humanitarian). |
13 |
64 |
Palmer Shelton is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
13 |
64 |
Forced to muster out. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
Retired. |
14 |
68 |
Gained a contact. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
70 |
Gained a contact. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
73 |
Victim of a crime. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |