Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
25 |
A new romantic starts. Gain an Ally. |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
30 |
Betrayed by a friend. One of Pleasant Craig's Contacts or Allies betrays Pleasant Craig, ending Pleasant Craig's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Became a Agent (Intelligence). |
5 |
32 |
Hard times caused by a lack of interstellar trade costs Pleasant Craig's job. |
6 |
32 |
Became a Scout (Explorer). |
6 |
36 |
Pleasant Craig's ship is damaged, and Pleasant Craig have to hitch-hike Pleasant Craig's way back across the stars to the nearest scout base. |
6 |
36 |
Gain 1 Contacts. Gain 2 Enemies. |
7 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
37 |
Pleasant Craig secretly provide religious rites for a dying leader or noble, although they do not share Pleasant Craig's faith. Gain an Ally in the family and a Rival who disagrees with Pleasant Craig's choice. |
8 |
40 |
Continued as Believer (Missionary/Humanitarian). |
8 |
42 |
Pleasant Craig is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
9 |
44 |
Continued as Believer (Missionary/Humanitarian). |
9 |
45 |
Moved to a new world. |
9 |
48 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
48 |
Voluntarily left Missionary/Humanitarian |
10 |
48 |
Failed to qualify for Free Trader (Merchant). |
10 |
48 |
Returned to Drifter (Scavenger). |
10 |
50 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
11 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Retired. |
11 |
53 |
A new romantic starts. Gain an Ally. |
12 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
58 |
Gained a contact. |
13 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
60 |
A new romantic starts. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
66 |
Moved to a new world. |
15 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
68 |
A new romantic starts. Gain an Ally. |
16 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
72 |
A new romantic starts. Gain an Ally. |
17 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |