Retired Junior Project Worker Ralph Mulvahil  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 77 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 4 (-1) 3 (-1)111543
Fortunate, Biter
 
Skills
Art (Performing/Instrument) 1
Athletics (Dexterity) 1
Carouse 0
Deception 0
Diplomat 0
Drive (Walker) 1
Gun Combat 0
Investigate 0
Jack-of-All-Trades 1
Persuade 0
Seafarer 0
Steward 0
Survival 0
CareerAssignmentTitleRankTerms
Entertainer Artist 11
Merchant Merchant Marine Crewman01
Agent Law Enforcement Rookie03
Scout Explorer 01
Drifter Wanderer 01
Believer Missionary/Humanitarian Junior Project Worker02
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Gustave Ramos Enemy 0 2 0 1 Happrhani (M/47)
Gustave Ramos belongs to an unusual cultural or religious group.
Ellwood Hislop Contact 0 2 0 1 Luriani (M/50)
Ellwood Hislop is a member of an organisation which holds a generally opposite view of the Traveller.
Edison Crawford Enemy 0 0 5 4 Urunishani (M/41)
Julio Xavier Ally 3 0 1 4 Humaniti (M/73)
Fay Risewell Rival 1 3 0 0 Swanfeh (F/49)
Fay Risewell fell on hard times.
Fay Risewell has had an unexpected run of good fortune lately.
David Kirkham Rival 2 2 3 3 Kedepu (M/53)
Charley Butler Rival 0 1 5 3 Humaniti (M/74)
Charley Butler is actually an organisation such as a political movement or modest sized business.
Brandy Gardiner Rival 1 2 2 0 Darmine (F/56)
Sylvester Harper Contact 1 1 2 0 Yilean (M/27)
Mariah Dabs Contact 2 1 3 1 Humaniti (F/16)
Alfredo Leaby Contact 3 2 4 0 Tezcat (M/64)
 
Term Age History
1 18 Became a Entertainer (Artist).
1 21 Works is especially well received and popular, making Ralph Mulvahil a minor celebrity
1 22 Promoted to Entertainer (Artist) rank 1.
2 22 Voluntarily left Artist
2 22 Became a Merchant (Merchant Marine) with the new title Crewman.
2 24 Ralph Mulvahil's ship or starport is destroyed by criminals. Gain them as an Enemy.
3 24 Became a Agent (Law Enforcement) with the new title Rookie.
3 27 An investigation takes on a dangerous turn.
3 27 Hard times caused by a lack of interstellar trade costs Ralph Mulvahil's job.
4 28 Continued as Agent (Law Enforcement).
4 30 Advanced training in a specialist field.
5 32 Continued as Agent (Law Enforcement).
5 35 Ralph Mulvahil's work ends up coming home with Ralph Mulvahil, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
6 35 Became a Scout (Explorer).
6 36 Ralph Mulvahil's ship is damaged, and Ralph Mulvahil have to hitch-hike Ralph Mulvahil's way back across the stars to the nearest scout base.
6 36 Gain 1 Contacts. Gain 1 Enemies.
7 36 Became a Drifter (Wanderer).
7 38 Injured.
8 38 Aging Crisis. Owe 20,000 for medical bills.
8 38 Retired at age 38.
8 38 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
8 42 Ralph Mulvahil secretly provide religious rites for a dying leader or noble, although they do not share Ralph Mulvahil's faith. Gain an Ally in the family and a Rival who disagrees with Ralph Mulvahil's choice.
9 42 Continued as Believer (Missionary/Humanitarian).
9 46 Ralph Mulvahil come into conflict with a splinter group Ralph Mulvahil's own religion which maintains Ralph Mulvahil's version is the wrong one. Gain 3 Rivals.
10 46 Aging Crisis. Owe 60,000 for medical bills.
10 46 Retired.
10 48 Betrayal. Convert an Ally into a Rival or Enemy.
11 50 Aging Crisis. Owe 40,000 for medical bills.
11 53 Gained a contact.
12 54 Aging Crisis. Owe 10,000 for medical bills.
12 56 A romantic relationship ends badly. Gain a Rival or Enemy.
13 58 Aging Crisis. Owe 30,000 for medical bills.
13 62 Find Ancient Technology.
14 62 Aging Crisis. Owe 10,000 for medical bills.
14 66 Gained a contact.
15 66 Aging Crisis. Owe 50,000 for medical bills.
15 69 Gained a contact.
16 70 Aging Crisis. Owe 30,000 for medical bills.
16 71 Good fortune.
17 74 Aging Crisis. Owe 40,000 for medical bills.
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