Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Widely recognized. |
1 |
22 |
Graduated. Gain an rival who is upset that Reed Askew left the community. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
26 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Voluntarily left Colonist |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
28 |
Betrayed by a friend. One of Reed Askew's Contacts or Allies betrays Reed Askew, ending Reed Askew's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Became a Agent (Corporate Agent). |
4 |
30 |
Given specialist training in vehicles. |
4 |
32 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
5 |
32 |
Voluntarily left Corporate Agent |
5 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
33 |
Reed Askew have been following false teachings! |
6 |
33 |
Became a Merchant (Broker). |
6 |
36 |
Gained a contact. |
7 |
37 |
Continued as Merchant (Broker). |
7 |
39 |
Make an unexpected connection outside Reed Askew's normal circles. Gain a Contact. |
7 |
41 |
Promoted to Merchant (Broker) rank 1. |
8 |
41 |
Voluntarily left Broker |
8 |
41 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
8 |
43 |
An anti-psi cult or gang attempts to expose or attack Reed Askew. |
9 |
43 |
Returned to Believer (Missionary/Humanitarian). |
9 |
44 |
A notable academic consults with Reed Askew about a publication or documentary he is working on. Gain a Contact in academia. |
10 |
47 |
Continued as Believer (Missionary/Humanitarian). |
10 |
50 |
Reed Askew is chosen to represent Reed Askew's faith in a vid show or other highly public forum. |
11 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Voluntarily left Missionary/Humanitarian |
11 |
51 |
Retired. |
11 |
52 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
Gained a contact. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
65 |
A new romantic starts. Gain an Ally. |
15 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
68 |
Moved to a new world. |
16 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |