Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
20 |
Caught cheating in some fashion, advancing Reese Dickman's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
1 |
20 |
Reese Dickman's work is sabotaged by unknown parties. Reese Dickman may salvage what Reese Dickman can and give up. |
1 |
20 |
Gain an Enemy |
2 |
22 |
Continued as Scholar (Field Researcher). |
2 |
25 |
Assigned to work on a secret project for a patron or organisation. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scholar (Physician) with previous rank. |
3 |
28 |
Assigned to work on a secret project for a patron or organisation. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Returned to Scholar (Field Researcher). |
4 |
33 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
33 |
Became a Drifter (Wanderer). |
5 |
36 |
Attacked by enemies and injured. |
5 |
36 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
36 |
Gain Enemy if Reese Dickman don't already have one. |
5 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
40 |
Find valuable salvage. |
6 |
41 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
45 |
Promoted to Drifter (Wanderer) rank 3. |
8 |
45 |
Continued as Drifter (Wanderer). |
8 |
47 |
Betrayed by a friend. One of Reese Dickman's Contacts or Allies betrays Reese Dickman, ending Reese Dickman's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
47 |
Failed to qualify for Performer (Entertainer). |
9 |
47 |
Submitted to the draft. |
9 |
47 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
48 |
Go undercover to investigate an enemy. |
9 |
51 |
Involved in a feud with a rival criminal organization. |
9 |
51 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
51 |
Continued as Agent (Law Enforcement). |
10 |
52 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
11 |
52 |
Became a Citizen (Corporate). |
11 |
53 |
Political upheaval strikes Reese Dickman's homeworld, and Reese Dickman is caught up in the revolution. |
12 |
56 |
Continued as Citizen (Corporate). |
12 |
58 |
Reese Dickman is rewarded for Reese Dickman's diligence or cunning. |
12 |
60 |
Promoted to Citizen (Corporate) rank 1. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Continued as Citizen (Corporate). |
13 |
63 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
14 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
63 |
Retired. |
14 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
72 |
A new romantic starts. Gain an Ally. |
17 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |