Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
19 |
Gained a contact. |
1 |
22 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Infantry). |
2 |
24 |
Commanding officer takes an interest in Richmond Sims's career. |
3 |
26 |
Continued as Army (Infantry). |
3 |
28 |
Thrown into a brutal ground war |
3 |
28 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
30 |
Attempt at commissioned failed. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Marine (Star Marine) with the new title Marine. |
4 |
33 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
34 |
Continued as Marine (Star Marine). |
5 |
36 |
A mission goes disastrously wrong due to Richmond Sims's commander’s error or incompetence, but Richmond Sims survive. |
5 |
36 |
Cover for the commander and gain an Ally. |
5 |
38 |
Commissioned in Marine (Star Marine) with the new title Lieutenant. |
5 |
38 |
Promoted to Marine (Star Marine) officer rank 2 with the new title Captain. |
6 |
38 |
Voluntarily left Star Marine |
6 |
38 |
Became a Citizen (Worker). |
6 |
39 |
Advanced training in a specialist field. |
7 |
42 |
Continued as Citizen (Worker). |
7 |
45 |
Richmond Sims learn something Richmond Sims should not have – a corporate secret, a political scandal – which Richmond Sims can profit from illegally. |
7 |
46 |
Promoted to Citizen (Worker) rank 1. |
8 |
46 |
Continued as Citizen (Worker). |
8 |
48 |
Richmond Sims's business expands, Richmond Sims's corporation grows, or the colony thrives. |
8 |
50 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
9 |
50 |
Continued as Citizen (Worker). |
9 |
54 |
Richmond Sims is rewarded for Richmond Sims's diligence or cunning. |
10 |
54 |
Continued as Citizen (Worker). |
10 |
58 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
11 |
58 |
Failed to qualify for Scientist (Scholar). |
11 |
58 |
Became a Drifter (Scavenger). |
11 |
60 |
Contact with Government. |
12 |
62 |
Continued as Drifter (Scavenger). |
12 |
65 |
Survived a risky adventure but gained nothing. |
13 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
66 |
Retired at age 66. |
13 |
66 |
Continued as Drifter (Scavenger). |
13 |
70 |
Survived a risky adventure but gained nothing. |
14 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
70 |
Continued as Drifter (Scavenger). |
14 |
74 |
Betrayed by a friend. One of Richmond Sims's Contacts or Allies betrays Richmond Sims, ending Richmond Sims's career. That Contact or Ally becomes a Rival or Enemy. |
15 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |