Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Offered job by a patron. Now owe him a favor. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
26 |
Vessel participates in a notable military engagement. |
2 |
26 |
Attempt at commissioned failed. |
2 |
26 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Line/Crew) with previous rank. |
3 |
30 |
Injured. Fully recovered. |
4 |
30 |
Failed to qualify for Surveyor (Scout). |
4 |
30 |
Returned to Drifter (Scavenger). |
4 |
31 |
Suffer from a life-threatening illness. |
5 |
31 |
Became a Citizen (Worker). |
5 |
32 |
Rollin Duncan learn something Rollin Duncan should not have – a corporate secret, a political scandal – which Rollin Duncan can profit from illegally. |
6 |
35 |
Continued as Citizen (Worker). |
6 |
36 |
Spent time maintaining and using heavy vehicles. |
7 |
39 |
Continued as Citizen (Worker). |
7 |
41 |
Rollin Duncan learn something Rollin Duncan should not have – a corporate secret, a political scandal – which Rollin Duncan can profit from illegally. |
7 |
41 |
Gain a criminal contact. |
8 |
43 |
Continued as Citizen (Worker). |
8 |
45 |
Political upheaval strikes Rollin Duncan's homeworld, and Rollin Duncan is caught up in the revolution. |
8 |
47 |
Promoted to Citizen (Worker) rank 1. |
9 |
47 |
Continued as Citizen (Worker). |
9 |
49 |
Rollin Duncan gain experience in a technical field as a computer operator or surveyor. |
9 |
51 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
10 |
51 |
Continued as Citizen (Worker). |
10 |
55 |
Advanced training in a specialist field. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Citizen (Worker). |
11 |
56 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
56 |
Retired. |
12 |
59 |
Good fortune. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
A new romantic starts. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
71 |
Spend time with an alien race. Gain a contact. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
76 |
Victim of a crime. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |